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[UPDATE] Party Rush 🎉

[UPDATE] Party Rush 🎉

A Roblox experience owned by Astral Laboratory!.

Description (written by the developer; not a statement by this register)

🎉 Welcome to PARTY RUSH! Jump into quick, silly minigames with friends and players from everywhere! Every round is about a minute, so there's always time for one more! 🗳️ Vote for the next game from 55 minigames: Star Knights, Sleeping Giant, Marble Run, Pizza Party, Flag Raid, Syrup Hill, Hot Potato, Floor is Lava, Obby Race, Red Light Green Light, and dozens more! 🏆 WIN & COLLECT • Earn coins and XP every round • Keep your daily streak going • Finish daily and weekly challenges • Spin the Lucky Spin for prizes • Climb the Season Pass and collect badges • Make it onto the Hall of Fame! ✨ Show off glowing auras, fun titles, and epic win effects, and send gifts to friends in your server! 👑 VIP gets an exclusive gold aura, the VIP title, +10% coins, and more. Roblox Premium members get +10% coins and an exclusive Premium title! 📱 Play on phone, tablet, or computer. You can even play solo!

Last updated by the developer 26 Sept 2026, 22:10 UTC.

0
playing (measured 26 Sept 2026, 22:45 UTC)
940
lifetime visits
85%
liked (29 👍 / 5 👎)
48
favourites (51.1 per 1k visits)
12 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 22:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Coins
249 R$
2x XP
149 R$
2x Season XP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Let's Party! · welcome713 · 100.0% win
Met the Creator · social210 · 6.9% win
Winner! · progression209 · 48.3% win
Tower Topper · progression28 · 0.00% win
Level 10 · progression16 · 0.00% win
Secret Finder · secret12 · 0.00% win
Pass Climber · progression8 · 0.00% win
Level 25 · progression4 · 0.00% win
Tried Them All · collection4 · 0.00% win
Week Streak · progression4 · 0.00% win
Master Angler · collection3 · 0.00% win
Challenge Champ · progression1 · 0.00% win
Treasure Hunter · collection1 · 0.00% win
Streak Legend · progression0 · 0.00% win
Duelist · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8529 September 2026 — 85 % liked9 October 2026 — 85 % liked29 September 20269 October 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 11:1685no change
29 Sept 2026, 10:4785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.