Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Train a Raccoon

Train a Raccoon

A Roblox experience owned by Raccoon Race.

SimulatorENpet simulationracecustomization

Description (written by the developer; not a statement by this register)

🦝 TRAIN A RACCOON! Train your raccoon, get stronger, and race to become the fastest raccoon around! 🏃 Train Running 🌊 Train Swimming 🧗 Train Climbing 🏁 Race against other raccoons across randomized courses filled with running, swimming, and climbing challenges. The stronger your stats get, the faster your raccoon becomes! FREE PRIVATE SERVERS! 🎩 Customize your raccoon with colors, hats, glasses, necklaces, wings, and more. 🎁 Claim Daily Rewards for Coins, Treats, and exclusive cosmetics. 🍪 Use Treats to help train your raccoon. 🥇 Race for Coins, climb the podium, and keep improving. 👑 Join Raccoon Club for exclusive perks, cosmetics, premium rewards, and Auto Race. TRAIN → RACE → UPGRADE → REPEAT ⭐ Favorite the game and come back every day for more rewards! 🦝 How strong can you make your raccoon?

Last updated by the developer 16 Sept 2026, 00:57 UTC.

2
playing (measured 16 Sept 2026, 01:32 UTC)
1,387
lifetime visits
79%
liked (918 👍 / 237 👎)
2,643
favourites (1905.6 per 1k visits)
13 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 01:322first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x RACE REWARDS FOREVER!
948 R$
2x TRAINING FOREVER!
479 R$
RACCOON CLUB!
299 R$
2x COINS FOREVER!
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SILVER CUP! · progression42,492 · 66.2% win
GOLD CUP! · progression15,103 · 24.9% win
DIAMOND CUP! · progression7,971 · 13.6% win
EMERALD CUP! · progression5,532 · 8.5% win
RUBY CUP! · progression3,222 · 4.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

55796716 September 2026 — 55 % liked26 September 2026 — 68 % liked6 October 2026 — 78 % liked16 October 2026 — 79 % liked26 October 2026 — 79 % liked16 September 202626 October 2026
5 measurements spanning 40 days, net +24. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 01:3579no change
16 Oct 2026, 01:3479+1
6 Oct 2026, 01:3478+10
26 Sept 2026, 01:3368+13
16 Sept 2026, 01:3255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.