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Matcha World! [Beta]

Matcha World! [Beta]

A Roblox experience owned by Zamenta.

Description (written by the developer; not a statement by this register)

🍵 Welcome to Matcha World! [Beta] 🌸🐾 Whisk up delicious matcha, catch adorable pets, and fuse them into rare, powerful forms! ✨ 🌿 Run your own cozy matcha café! 🐾 Catch, collect, fuse & ride cute pets! 🌎 Explore amazing worlds full of surprises! 👑 Challenge epic bosses with friends! 💰 Earn coins even while you're away! 👫 Play with friends: +10% coins for each friend in your server (up to +30%)! 🐛 BETA FEEDBACK: Found a bug or glitch? Have an idea or suggestion? Please report it and share your feedback to help make the game even better! 💌 October 17 : Trading, Emotes, Cafe Customization and Pet Accessories! 💚 Like & ⭐ Favorite for more pets, new worlds & exciting surprises!

Last updated by the developer 26 Oct 2026, 02:46 UTC.

0
playing (measured 27 Oct 2026, 08:45 UTC)
536
lifetime visits
100%
liked (6 👍 / 0 👎)
19
favourites (35.4 per 1k visits)
13 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Oct 2026, 08:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Earnings
149 R$
Big Pet Backpack
125 R$
VIP
99 R$
Midnight Matcha
75 R$
Starter Pack
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Sip · progression207 · 0.00% win
First Friend · collection143 · 0.00% win
Little Collection · collection19 · 0.00% win
Busy Barista · progression13 · 0.00% win
Matcha Master · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.