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Auto Salvage [Tycoon]

Auto Salvage [Tycoon]

A Roblox experience owned by Maze Logic Studio.

TycoonENauto salvagecar dismantlingbusiness simulation

Description (written by the developer; not a statement by this register)

Welcome to Auto Salvage Tycoon! Turn wrecked cars into pure cash! Buy damaged vehicles, dismantle them for parts, crush scrap metal, and build the ultimate junkyard empire! 🔥 FEATURES: * 🛠️ Chop & dismantle rare cars! * 🏗️ Expand your salvage yard & upgrade machines! * 🏎️ Unlock rare supercars to wreck or restore! 👍 Like & Favorite for new updates and free codes!

Last updated by the developer 5 Nov 2026, 07:43 UTC.

2
playing (measured 10 Nov 2026, 23:00 UTC)
47,578
lifetime visits
60%
liked (61 👍 / 41 👎)
728
favourites (15.3 per 1k visits)
13 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Nov 2026, 23:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Start · progression27,071 · 0.00% win
Welcome to the Lab · progression21,597 · 0.00% win
Parasite Professor · collection17,169 · 0.00% win
Gotcha! · collection8,743 · 0.00% win
Royal Collection · collection6,687 · 0.00% win
Glitch in the System · collection5,374 · 0.00% win
Exterminator · progression3,808 · 0.00% win
Rainbow Jackpot · secret1,145 · 0.00% win
Slime Millionaire · collection427 · 0.00% win
Outbreak! · progression112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.