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[🐟] Jump For Fish!

[🐟] Jump For Fish!

A Roblox experience owned by Fooshy x Link.

TycoonENfish collectionidle/tycoon elementsjump mechanics

Description (written by the developer; not a statement by this register)

🐟 Welcome to Jump for Fishes! 🌊 How to Play: πŸ’ͺ Train your legs to increase your Jump Power ⬆️ Jump higher to reach new areas πŸ₯š Steal eggs guarded by giant fish πŸƒ Escape and bring the eggs back to your plot 🐣 Hatch eggs to discover rare fish πŸ’° Earn money from your fishβ€”even while offline πŸ‹οΈ Upgrade your barbells, trails, and speed coils ✨ Discover rare sizes, Mythic eggs, and secret fish πŸ“– Complete your Fish Index and claim rewards How high can you jump, and can you collect them all? πŸ‘ Like the game and join the group for rewards and future updates!

Last updated by the developer 24 Sept 2026, 01:05 UTC.

51
playing (measured 24 Sept 2026, 21:30 UTC)
15,473
lifetime visits
85%
liked (93 πŸ‘ / 17 πŸ‘Ž)
105
favourites (6.8 per 1k visits)
13 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
24 Sept 2026, 21:3051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

11429
11,429 R$
[OP] Plesiosaur
799 R$
x2 Cash!
299 R$
Kraken
249 R$
VIP
249 R$
x2 Hatch Speed
249 R$
+3 Aquarium Slots
99 R$
Auto Hatch
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome16,785 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.