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[🎃] CATALEPSY

[🎃] CATALEPSY

A Roblox experience owned by Underhours.

HorrorENsurvival horrorco-op escapepuzzle solving

Description (written by the developer; not a statement by this register)

You wake up in an abandoned hotel, but you are not alone. The Locust walks the halls, and it hunts by sight and sound. Hide from it in wardrobes and under beds, solve the hotel’s twisted puzzles, and collect what they leave behind to open the way out. Team up with up to 4 friends (8 with the pass), create a private lobby and try to escape together. Playable on PC, mobile and controller. (All characters are original creations of Doctor Nowhere)

Last updated by the developer 26 Oct 2026, 05:28 UTC.

76
playing (measured 29 Oct 2026, 00:50 UTC)
137,196
lifetime visits
77%
liked (140 👍 / 43 👎)
2,901
favourites (21.1 per 1k visits)
14 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

761229928 Oct 2026, 22:32 — 110 players28 Oct 2026, 22:50 — 122 players28 Oct 2026, 23:50 — 111 players29 Oct 2026, 00:50 — 76 players28 Oct 2026, 22:3229 Oct 2026, 00:50
4 measurements taken within a single day, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–129 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Oct 2026, 00:5076-35
28 Oct 2026, 23:50111-11
28 Oct 2026, 22:50122+12
28 Oct 2026, 22:32110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8 Players
99 R$
Infinite Lives
99 R$
X-Ray
60 R$
Push
40 R$
Night Vision
30 R$
Trumpet
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Chapter 1 · progression4,053 · 17.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.528 Oct 2026, 22:32 — 77 % liked28 Oct 2026, 22:50 — 76 % liked28 Oct 2026, 23:50 — 76 % liked29 Oct 2026, 00:50 — 77 % liked28 Oct 2026, 22:3229 Oct 2026, 00:50
4 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 00:5077+1
28 Oct 2026, 23:5076no change
28 Oct 2026, 22:5076-1
28 Oct 2026, 22:3277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.