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[UPD] 1+ Rocket Escape

[UPD] 1+ Rocket Escape

A Roblox experience owned by K1ra Productions.

ObbyENobstacle courseASMRrocket racing

Description (written by the developer; not a statement by this register)

🚀 1+ Rocket ASMR Escape Hop on your rocket and race through the obstacle course! 🌟 Collect +1s, escape the map, and see how far you can go! 🔥 Can you reach the end? 🚀 Ride different rockets and explore! 💰 Collect rewards along the way! 🎁 Join the group for exclusive rewards! 👍 Like the game if you’re enjoying it — it really helps! Have fun and good luck escaping! 😎

Last updated by the developer 24 Sept 2026, 07:52 UTC.

0
playing (measured 30 Sept 2026, 05:00 UTC)
2,139
lifetime visits
70%
liked (7 👍 / 3 👎)
15
favourites (7.0 per 1k visits)
14 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Sept 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AdminTreadmill
550 R$
WinBoost
155 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

677068.530 September 2026 — 67 % liked10 October 2026 — 70 % liked30 September 202610 October 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 05:0170+3
30 Sept 2026, 05:0067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.