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Fight Incremental πŸ’ͺ

Fight Incremental πŸ’ͺ

A Roblox experience owned by Heavy Hit Games.

SimulatorENincrementalfightingupgrade

Description (written by the developer; not a statement by this register)

πŸ’ͺ Train, upgrade, and fight your way to the top! πŸ‘Š Build strength with every push-up 🎰 Spin for rare arms and stronger multipliers ⚑ Buy faster training and unlock powerful auras πŸ† Beat tougher opponents and unlock new stages

Last updated by the developer 17 Sept 2026, 21:32 UTC.

0
playing (measured 25 Sept 2026, 13:30 UTC)
1,383
lifetime visits
50%
liked (5 πŸ‘ / 5 πŸ‘Ž)
9
favourites (6.5 per 1k visits)
15 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Gold Spinner β€” 10Γ— Luck
149 R$
2Γ— Strength
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

44504726 September 2026 β€” 44 % liked6 October 2026 β€” 50 % liked26 September 20266 October 2026
2 measurements spanning 10 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 43–51 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 01:0450+6
26 Sept 2026, 01:0444first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.