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[NEW] Own The Boss

[NEW] Own The Boss

A Roblox experience owned by Own The Boss Official.

SimulatorENboss fightingcollectionoffline earnings

Description (written by the developer; not a statement by this register)

👊 Welcome to OWN THE BOSS! That GIANT boss could be yours… if you can get it home! Fight massive bosses, capture them in glowing cages, and build a collection that earns you cash. But watch your back—other players can knock your catch loose and steal it! HOW TO PLAY: 💪 Train your Strength to take on tougher bosses! 👊 Weaken a boss, then seal it inside a cage! 🏃 Carry it home safely—or steal someone else’s catch! 💰 Release bosses in your pen and collect their cash! 🌈 Hunt rare mutations and feed your bosses to grow HUGE! 🗺️ Explore new zones, upgrade your gear, and discover epic bosses! 🔥 Rebirth for permanent Strength and Cash boosts! 💤 Your collected bosses earn cash while you’re offline! 👍 Like and favorite to support the game! PUNCH. SEAL. OWN THEM.

Last updated by the developer 23 Oct 2026, 20:22 UTC.

1
playing (measured 24 Oct 2026, 04:45 UTC)
4,566
lifetime visits
82%
liked (86 👍 / 19 👎)
128
favourites (28.0 per 1k visits)
15 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Oct 2026, 04:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
249 R$
2x Strength
249 R$
Lucky
199 R$
Fast Release
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

80828124 October 2026 — 80 % liked3 November 2026 — 82 % liked15 November 2026 — 82 % liked24 October 202615 November 2026
3 measurements spanning 22 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Nov 2026, 00:4982no change
3 Nov 2026, 05:0182+2
24 Oct 2026, 04:4980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.