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Push a Ball

Push a Ball

A Roblox experience owned by APE Studios..

SimulatorENphysics simulationstrength trainingprogression

Description (written by the developer; not a statement by this register)

These ball's are EXTREMELY heavy… can you push them? 💪 ⚡ Press E repeatedly to push balls across the finish line! 💪 Train to gain strength and push heavier balls. 💰 Buy better arms to train faster. 🎁 Open chests and roll rare arm materials for insane strength multipliers. 🌎 Travel further to discover bigger balls, new materials, and tougher challenges. Push every ball, become insanely strong, and reach the end of the map!

Last updated by the developer 18 Sept 2026, 03:07 UTC.

1
playing (measured 27 Sept 2026, 01:45 UTC)
15,637
lifetime visits
87%
liked (46 👍 / 7 👎)
56
favourites (3.6 per 1k visits)
15 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 01:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1024x Points
649 R$
512x Points
549 R$
256x Points
449 R$
128x Points
349 R$
64x Points
249 R$
32x Points
149 R$
16x Points
79 R$
8x Points
29 R$
4x Points
19 R$
2x Points
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

878887.527 September 2026 — 88 % liked7 October 2026 — 87 % liked27 September 20267 October 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 01:4787-1
27 Sept 2026, 01:4788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.