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phonk edit Hug Tower 🎵

phonk edit Hug Tower 🎵

A Roblox experience owned by 67 Ccu A3 tower.

ObbyENtower climbphysics chaosphonk music

Description (written by the developer; not a statement by this register)

Welcome to phonk troll Hug Tower 🎵 Climb the tower, catch other players, carry them around, and throw them into the lava every throw you will get +1 aura and showing a phonk edit Will you reach the top… or get trolled first? 😈😈 ⭐like and Favorite the game for updates!

Last updated by the developer 4 Oct 2026, 18:45 UTC.

93
playing (measured 4 Oct 2026, 18:50 UTC)
103,351
lifetime visits
73%
liked (38 👍 / 14 👎)
9,638
favourites (93.3 per 1k visits)
15 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

933712324 Oct 2026, 02:30 — 366 players4 Oct 2026, 02:50 — 371 players4 Oct 2026, 03:50 — 314 players4 Oct 2026, 04:50 — 276 players4 Oct 2026, 05:50 — 287 players4 Oct 2026, 06:50 — 344 players4 Oct 2026, 07:50 — 296 players4 Oct 2026, 08:50 — 239 players4 Oct 2026, 09:50 — 249 players4 Oct 2026, 10:50 — 236 players4 Oct 2026, 11:50 — 222 players4 Oct 2026, 12:50 — 258 players4 Oct 2026, 13:50 — 271 players4 Oct 2026, 14:50 — 259 players4 Oct 2026, 15:50 — 269 players4 Oct 2026, 16:50 — 309 players4 Oct 2026, 17:50 — 225 players4 Oct 2026, 18:50 — 93 players4 Oct 2026, 02:304 Oct 2026, 18:50
18 measurements taken within a single day, net -273. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–413 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 18:5093-132
4 Oct 2026, 17:50225-84
4 Oct 2026, 16:50309+40
4 Oct 2026, 15:50269+10
4 Oct 2026, 14:50259-12
4 Oct 2026, 13:50271+13
4 Oct 2026, 12:50258+36
4 Oct 2026, 11:50222-14
4 Oct 2026, 10:50236-13
4 Oct 2026, 09:50249+10
4 Oct 2026, 08:50239-57
4 Oct 2026, 07:50296-48
4 Oct 2026, 06:50344+57
4 Oct 2026, 05:50287+11
4 Oct 2026, 04:50276-38
4 Oct 2026, 03:50314-57
4 Oct 2026, 02:50371+5
4 Oct 2026, 02:30366first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
399 R$
Vip
299 R$
GrappleHook
99 R$
fly carpet
25 R$
Jump coil
15 R$
speed coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome badge · welcome49,532 · 100.0% win
1 Player hug · social42,485 · 100.0% win
10 Min Play time (Easy) · other16,390 · 100.0% win
10 throw (easy) · other9,835 · 60.1% win
45 Minutes Game play (PRO) · progression2,063 · 11.6% win
100 throw (Normal) · progression63 · 0.40% win
250 throw · progression0 · 0.00% win
500 throw · other0 · 0.00% win
25 throw · other0 · 0.00% win
1000 throw · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 4 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

687370.54 Oct 2026, 02:32 — 69 % liked4 Oct 2026, 02:50 — 69 % liked4 Oct 2026, 03:50 — 68 % liked4 Oct 2026, 04:50 — 68 % liked4 Oct 2026, 05:50 — 68 % liked4 Oct 2026, 06:50 — 68 % liked4 Oct 2026, 07:50 — 70 % liked4 Oct 2026, 08:50 — 70 % liked4 Oct 2026, 09:50 — 70 % liked4 Oct 2026, 10:50 — 70 % liked4 Oct 2026, 11:50 — 70 % liked4 Oct 2026, 12:50 — 70 % liked4 Oct 2026, 13:50 — 70 % liked4 Oct 2026, 14:50 — 70 % liked4 Oct 2026, 15:50 — 72 % liked4 Oct 2026, 16:50 — 73 % liked4 Oct 2026, 17:50 — 73 % liked4 Oct 2026, 18:50 — 73 % liked4 Oct 2026, 02:324 Oct 2026, 18:50
18 measurements taken within a single day, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 18:5073no change
4 Oct 2026, 17:5073no change
4 Oct 2026, 16:5073+1
4 Oct 2026, 15:5072+2
4 Oct 2026, 14:5070no change
4 Oct 2026, 13:5070no change
4 Oct 2026, 12:5070no change
4 Oct 2026, 11:5070no change
4 Oct 2026, 10:5070no change
4 Oct 2026, 09:5070no change
4 Oct 2026, 08:5070no change
4 Oct 2026, 07:5070+2
4 Oct 2026, 06:5068no change
4 Oct 2026, 05:5068no change
4 Oct 2026, 04:5068no change
4 Oct 2026, 03:5068-1
4 Oct 2026, 02:5069no change
4 Oct 2026, 02:3269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.