Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATE 1] Button Empire!

[UPDATE 1] Button Empire!

A Roblox experience owned by Silker Games.

SimulatorENidleincrementalbutton clicking

Description (written by the developer; not a statement by this register)

Step on buttons and watch your money grow! 💰 Stand on any button you can afford and it buys itself. Climb the ladder 💎 Collect Diamonds and spend them in the Upgrade Tree 🌀 Step through the portal to a second map 😴 Earn Cash while you're away 👥 Join the group for +10% income 🏆 Earn badges and climb the global leaderboards 🎁 CODES 🎁 BUTTON88 LIKE123 👍 Like and favorite for more codes! button simulator, simulator, idle, incremental, rebirth, prestige, upgrade tree, diamonds, money, AFK, codes

Last updated by the developer 28 Sept 2026, 15:11 UTC.

4
playing (measured 29 Sept 2026, 03:45 UTC)
1,609
lifetime visits
80%
liked (12 👍 / 3 👎)
13
favourites (8.1 per 1k visits)
15 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 03:452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses
1,790 R$
Auto Press
699 R$
Rune Master
499 R$
3x Button Stats
349 R$
MVP
249 R$
VIP
199 R$
More Diamonds
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rebirth · progression2,184 · 100.0% win
50 Rebirths · progression677 · 53.3% win
First Ascension · progression539 · 53.3% win
500 Rebirths · progression476 · 53.3% win
First Divinity · progression309 · 40.0% win
First Eternal · progression249 · 33.3% win
First Nova! · welcome141 · 20.0% win
First SUPERNOVA! · progression11 · 0.00% win
First VOID! · collection5 · 33.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758077.529 September 2026 — 75 % liked9 October 2026 — 80 % liked29 September 20269 October 2026
2 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 03:4580+5
29 Sept 2026, 03:4575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.