Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
trainsong [1.0]

trainsong [1.0]

A Roblox experience owned by Derailment Development.

ShooterENincrementalmovement shooterco-op

Description (written by the developer; not a statement by this register)

TRAINSONG is a solo or co-op incremental skill tree/item based movement shooter with unique classes ranging from calling down artillery strikes to running enemies over in a car, and enemies from fodder to giant bosses. ⚠️THIS GAME IS IN VERY EARLY DEVELOPMENT - EXPECT BUGS ⚠️ M1 - shoot M2 - kick SHIFT - slide/airslide keybinds are swappable in settings inspired by Risk of Rain 2, Ultrakill, Warframe, Nullscape, and Pressure. game by Derailment Development soundtrack by @speedwag_n and @rollercoastergonyoom

Last updated by the developer 1 Nov 2026, 03:47 UTC.

0
playing (measured 1 Nov 2026, 05:00 UTC)
1,834
lifetime visits
100%
liked (8 👍 / 0 👎)
10
favourites (5.5 per 1k visits)
15 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Nov 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Classes
49 R$
5x Title Spins
49 R$
Title Luck
49 R$
Light Boost
49 R$
More Saves
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

In Sync · social7 · 13.3% win
Crossfire · other2 · 0.00% win
Self-Sufficient · progression1 · 0.00% win
Thread the Needle · other1 · 0.00% win
Close Call · progression1 · 0.00% win
Kebab · other1 · 0.00% win
VECTOR · other0 · 0.00% win
TEMPO · other0 · 0.00% win
CARNAGE · other0 · 0.00% win
PHANTOM · other0 · 0.00% win
HAVOC · other0 · 0.00% win
BULWARK · other0 · 0.00% win
SERAPHIM · other0 · 0.00% win
REQUIEM · progression0 · 0.00% win
ZOMBIE · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.