[UPDATE 1] Push To Power!
A Roblox experience owned by Multi Games Group.
SimulatorENincrementalcombatcollection
Description (written by the developer; not a statement by this register)
🥊 Welcome to Push To Power! Punch, pop, push… and become the STRONGEST on the server! How to Play: 💪 Train on your punching bag to gain Power 🫧 Pop bubbles while you train for huge combos ⚔️ Push rivals off their podium to win Cash 🎲 Hunt rare rivals: Legendary, Mythic & SECRET spawn at random! 🧤 Open chests and roll 77+ gloves… can you find the Secrets? 📖 Collect every rival and glove in your Index 🌍 Push through 10 zones of tougher rivals 🔄 Rebirth to multiply your Power ⭐ Premium players earn +20% Power! 👥 Join the group for a FREE Auto Clicker! 🎁 Use code RELEASE for a free boost! 🎮 Supports Desktop, Mobile, Tablet and Console players 👍 Like & Favorite for more updates!
Last updated by the developer 8 Oct 2026, 16:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 8 Oct 2026, 18:30 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 18 Oct 2026, 18:32 | 74 | +1 |
| 8 Oct 2026, 18:31 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.