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[UPDATE 1] Push To Power!

[UPDATE 1] Push To Power!

A Roblox experience owned by Multi Games Group.

SimulatorENincrementalcombatcollection

Description (written by the developer; not a statement by this register)

🥊 Welcome to Push To Power! Punch, pop, push… and become the STRONGEST on the server! How to Play: 💪 Train on your punching bag to gain Power 🫧 Pop bubbles while you train for huge combos ⚔️ Push rivals off their podium to win Cash 🎲 Hunt rare rivals: Legendary, Mythic & SECRET spawn at random! 🧤 Open chests and roll 77+ gloves… can you find the Secrets? 📖 Collect every rival and glove in your Index 🌍 Push through 10 zones of tougher rivals 🔄 Rebirth to multiply your Power ⭐ Premium players earn +20% Power! 👥 Join the group for a FREE Auto Clicker! 🎁 Use code RELEASE for a free boost! 🎮 Supports Desktop, Mobile, Tablet and Console players 👍 Like & Favorite for more updates!

Last updated by the developer 8 Oct 2026, 16:30 UTC.

2
playing (measured 8 Oct 2026, 18:30 UTC)
1,566
lifetime visits
74%
liked (20 👍 / 7 👎)
153
favourites (97.7 per 1k visits)
15 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Oct 2026, 18:303first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
349 R$
VIP
299 R$
x2 Luck
299 R$
x2 Dojo XP
199 R$
+2 Opens
199 R$
Fast Open
149 R$
+1 Student Slot
149 R$
Fast Recruit
99 R$
Extra Shields
99 R$
Fast Feet
49 R$
Zone Teleport
49 R$
Fast Auto Clicker
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Fighter! · welcome3,335 · 100.0% win
First Victory · progression1,801 · 100.0% win
Reborn Stronger · progression626 · 51.1% win
Desert Explorer · progression275 · 17.2% win
Secret Slayer · secret86 · 5.0% win
Secret Hunter · collection40 · 2.5% win
Circuit Breaker · progression37 · 1.9% win
Frost Walker · progression15 · 0.00% win
Gold Collector · collection11 · 0.90% win
Divine Awakening · collection10 · 0.00% win
Void Conqueror · progression7 · 0.00% win
Sensei · progression6 · 0.30% win
Olympus Conqueror · progression4 · 0.30% win
Secret Sensei · secret4 · 0.60% win
Dojo Master · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.58 October 2026 — 73 % liked18 October 2026 — 74 % liked8 October 202618 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 18:3274+1
8 Oct 2026, 18:3173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.