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[🎟️] Ticket Town

[🎟️] Ticket Town

A Roblox experience owned by CoolBlox Games Studio.

SimulatorENarcadepet collectionticket currency

Description (written by the developer; not a statement by this register)

🎟️ Welcome to TICKET TOWN, the arcade where every game pays out in tickets! 🕹️ PLAY 9 ARCADE GAMES: Coin Pusher, Skee-Ball, Hoop Shot, Stacker, Cyclone, Carrot Hit, Whack-a-Mole, Simon Lights and Flappy Fly. 🎰 HIT JACKPOTS and grab golden tickets for double payouts. 🐾 OPEN CAPSULES and collect 16 cute pets that float by your side and boost your tickets. 💳 UPGRADE your Arcade Card for more credits and faster recharge. 🎡 SPIN the free Prize Wheel every 12 hours. 📋 DAILY MISSIONS: five new missions every day, the same for everyone! 🌟 REBIRTH for permanent multipliers, new ranks, exclusive titles, auras and trails. 🏆 Climb the leaderboards in your region. 🆕 Big UPDATE coming October 11! Like ⭐ and favorite ❤️ to be notified.

Last updated by the developer 10 Oct 2026, 10:25 UTC.

3
playing (measured 11 Oct 2026, 00:00 UTC)
3,345
lifetime visits
78%
liked (36 👍 / 10 👎)
175
favourites (52.3 per 1k visits)
15 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Oct 2026, 00:008first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PLATINUM BLACK CARD
299 R$
GOLDEN DRAGON
249 R$
VIP
99 R$
+2 PET SLOTS
79 R$
LUCKY PASS
49 R$
BANK PASS
39 R$
2X TICKETS
29 R$
FAST OPEN
23 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🔄 Rebirth · progression0 · 0.00% win
🥕 Boss Carrot Hit · progression0 · 0.00% win
🎟️ 20K Tiquets · progression0 · 0.00% win
🎟️ 5K Tiquets · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

788581.511 October 2026 — 85 % liked21 October 2026 — 78 % liked11 October 202621 October 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 00:0178-7
11 Oct 2026, 00:0085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.