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HUSH [HORROR]

HUSH [HORROR]

A Roblox experience owned by TriPeak Studio.

HorrorENhorrormazesurvival

Description (written by the developer; not a statement by this register)

You are not alone in these halls. Explore the maze, find 4 missing pieces of the lever, restore it and open the exit before it's too late. But something is always hunting you. You can run. You can hide. It will keep looking. HUSH is a horror game built around constant tension — every corridor can become a dead end, every sound can mean danger, and staying in one place for too long may be a mistake. ⚠ BETA The game is currently in Beta. Bugs, unfinished features and unexpected issues may occur. Find the pieces. Restore the lever. Escape. And whatever you do - stay quiet. #Horror #HUSH #Monster #Chase #Escape #Maze #Hide #Survival #Tension #Multiplayer

Last updated by the developer 24 Sept 2026, 11:59 UTC.

0
playing (measured 5 Oct 2026, 07:47 UTC)
3,117
lifetime visits
78%
liked (7 👍 / 2 👎)
50
favourites (16.0 per 1k visits)
15 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Oct 2026, 07:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

infinite lives
199 R$
Detector
149 R$
High stamina
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,483 · 100.0% win
BETA Tester · other99 · 0.00% win
End? · progression18 · 0.00% win
Philanthropist · other2 · 0.00% win
RICH · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.