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Food Trip sa Street

Food Trip sa Street

A Roblox experience owned by Food Trip sa Street.

TycoonENtycoonfoodidle

Description (written by the developer; not a statement by this register)

🍢 Let's go on a food trip! Roll it, stock it, sell it... and RULE the street! 🔥 Start small and turn your plot into the busiest food market in town, where every regular lines up for a taste. Can you become the ultimate street food legend? 👑 🎰 HOW TO PLAY 🎰 🎲 Roll for fishball, isaw, kwek kwek & MORE 🥡 Stock your stalls with your best finds 💸 Your stalls sell to hungry customers and rake in the cash 🏪 Buy new stalls and set them up on your plot to grow your market 🌟 The rarer the food, the BIGGER the profits... all the way up to the ultimate ✨SECRET✨ tier! 💤 OFFLINE EARNINGS: Your stalls keep selling even while you're away ⛈️🌈 LIMITED TIME FESTIVALS 🌈⛈️

Last updated by the developer 28 Sept 2026, 19:00 UTC.

31
playing (measured 28 Sept 2026, 19:01 UTC)
4,572
lifetime visits
98%
liked (1,680 👍 / 43 👎)
18,423
favourites (4029.5 per 1k visits)
15 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Sept 2026, 19:0132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
179 R$
Auto Roll
129 R$
Fast Crew
99 R$
Extra Crew Slot
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Street · welcome215,353 · 100.0% win
First Sale · progression173,577 · 100.0% win
Friendly Face · progression109,701 · 100.0% win
Legendary Customer · other76,274 · 100.0% win
100 Servings Sold · progression57,157 · 76.7% win
Mythic Customer · other37,606 · 50.7% win
10K Pesos Earned · collection37,488 · 51.9% win
Food Tripper · collection36,660 · 50.6% win
Caught a Runner · other34,976 · 49.0% win
Crowd Favorite · progression25,727 · 36.4% win
100K Pesos Earned · collection22,441 · 32.3% win
1,000 Servings Sold · progression19,328 · 28.3% win
Secret Customer · secret18,274 · 25.7% win
Epic Find · collection16,146 · 22.7% win
1M Pesos Earned · progression14,064 · 20.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

94989628 September 2026 — 94 % liked8 October 2026 — 98 % liked28 September 20268 October 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 19:0298+4
28 Sept 2026, 19:0294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.