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Funky Duels! [FNF]

Funky Duels! [FNF]

A Roblox experience owned by Group 964464756.

RacingENFriday Night Funkin'rhythmmultiplayer

Description (written by the developer; not a statement by this register)

Inspired by other FNF multiplayer projects (L:FNF, MMM, Psych Engine Online). Original Friday Night Funkin' Credits: - ninjamuffin99 (Programming) - Kawai Sprite (Music) - PhantomArcade (Art & Animation) - evilsk8r (Art) *GAME IS IN ALPHA PHASE, NOT ENTIRELY FINISHED* tags: friday night funkin', fnf, rhythm, duels, funky, friday, rap, music, song, singing

Last updated by the developer 27 Oct 2026, 22:24 UTC.

866
playing (measured 28 Oct 2026, 16:50 UTC)
351,221
lifetime visits
92%
liked (1,820 👍 / 152 👎)
698
favourites (2.0 per 1k visits)
16 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1071,59785286624 October 202628 October 2026
100 measurements spanning 4 days, net +646. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 100
Measured (UTC)PlayersChange
28 Oct 2026, 16:50866+10
28 Oct 2026, 15:50856-2
28 Oct 2026, 14:50858+38
28 Oct 2026, 13:50820+67
28 Oct 2026, 12:50753+98
28 Oct 2026, 11:50655+78
28 Oct 2026, 10:50577+118
28 Oct 2026, 09:50459+86
28 Oct 2026, 08:50373+5
28 Oct 2026, 07:50368-2
28 Oct 2026, 06:50370-70
28 Oct 2026, 05:50440-101
28 Oct 2026, 04:50541-177
28 Oct 2026, 03:50718-150
28 Oct 2026, 02:50868-280
28 Oct 2026, 01:501,148-166
28 Oct 2026, 00:501,314-236
27 Oct 2026, 23:501,550-47
27 Oct 2026, 22:501,597+71
27 Oct 2026, 21:501,526first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha tester · other19,583 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

92949324 October 202628 October 2026
100 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 100
Measured (UTC)% likedChange
28 Oct 2026, 16:5092no change
28 Oct 2026, 15:5092no change
28 Oct 2026, 14:5092no change
28 Oct 2026, 13:5092no change
28 Oct 2026, 12:5092no change
28 Oct 2026, 11:5092no change
28 Oct 2026, 10:5092no change
28 Oct 2026, 09:5092-1
28 Oct 2026, 08:5093no change
28 Oct 2026, 07:5093no change
28 Oct 2026, 06:5093no change
28 Oct 2026, 05:5093no change
28 Oct 2026, 04:5093no change
28 Oct 2026, 03:5093no change
28 Oct 2026, 02:5093no change
28 Oct 2026, 01:5093no change
28 Oct 2026, 00:5093no change
27 Oct 2026, 23:5093no change
27 Oct 2026, 22:5093no change
27 Oct 2026, 21:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.