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Pull a Yatai 🏮

Pull a Yatai 🏮

A Roblox experience owned by Highmountain.

ObbyENco-opjapanese festivalvehicle control

Description (written by the developer; not a statement by this register)

A Co-op obby set at a Japanese festival in the year 30XX. Your goal is to guide a festival float (Yatai) to the finish line. Use Tractor Beam and Over Drive to control the Yatai however you like! 👥 Work together as a team to conquer a variety of challenging courses. 💪 Prefer to take on the challenge alone? Solo courses are available too! 🎪🚀 ---------- This project brings together the people who carry on the Takayama Festival’s traditions and Roblox creators from around the world, connecting the festival’s unique appeal with new experiences. Drawing on its festival floats, history, and craftsmanship passed down through generations, as well as the spirit embodied in the festival, Roblox creators from around the world are developing games and digital items.

Last updated by the developer 9 Oct 2026, 04:21 UTC.

9
playing (measured 11 Oct 2026, 05:15 UTC)
60,312
lifetime visits
47%
liked (22 👍 / 25 👎)
428
favourites (7.1 per 1k visits)
16 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Oct 2026, 05:157first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Solo a Yatai · progression1,280 · 7.7% win
Drop a Yatai · other98 · 0.80% win
Tower of Yatai · progression35 · 0.10% win
Fly a Yatai · other27 · 0.10% win
Slide a Yatai · other14 · 0.00% win
Matsuri Player · other13 · 0.00% win
Hidden Route · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.