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Precise Basketball (Stress Test 2)

Precise Basketball (Stress Test 2)

A Roblox experience owned by Precise Hoops.

SportsENbasketballsimulationmultiplayer

Description (written by the developer; not a statement by this register)

⚠️GAME IS STILL IN DEVELOPMENT⚠️ CUSTOM PLAZA, COURTS AND MORE! TAGS: Basketball, Hoops, Precise Basketball, Roblox Basketball, Basketball Simulator, Streetball, Basketball Park, Basketball 1v1, Basketball 2v2, Basketball 3v3, Basketball 5v5, Basketball Dribbling, Basketball Dunks, Basketball Shooting, Basketball Court, Basketball Game, Sports, NBA, NBA 2K, MyPlayer, Basketball Builds, Basketball Rec Center, Competitive Basketball, Multiplayer Basketball, Basketball Roleplay

Last updated by the developer 20 Oct 2026, 04:56 UTC.

83
playing (measured 20 Oct 2026, 05:50 UTC)
80,738
lifetime visits
80%
liked (151 👍 / 38 👎)
336
favourites (4.2 per 1k visits)
16 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8318513420 Oct 2026, 03:15 — 185 players20 Oct 2026, 03:50 — 156 players20 Oct 2026, 04:50 — 116 players20 Oct 2026, 05:50 — 83 players20 Oct 2026, 03:1520 Oct 2026, 05:50
4 measurements taken within a single day, net -102. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–200 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Oct 2026, 05:5083-33
20 Oct 2026, 04:50116-40
20 Oct 2026, 03:50156-29
20 Oct 2026, 03:15185first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Play As Yourself
299 R$
Big Head
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 20 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8020 Oct 2026, 03:15 — 80 % liked20 Oct 2026, 03:50 — 80 % liked20 Oct 2026, 04:50 — 80 % liked20 Oct 2026, 05:50 — 80 % liked20 Oct 2026, 03:1520 Oct 2026, 05:50
4 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 05:5080no change
20 Oct 2026, 04:5080no change
20 Oct 2026, 03:5080no change
20 Oct 2026, 03:1580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.