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[UPDπŸ†] Magnet Fishing 🧲

[UPDπŸ†] Magnet Fishing 🧲

A Roblox experience owned by Tidebox Games.

SimulatorENmagnet fishingloot collectionrebirth mechanic

Description (written by the developer; not a statement by this register)

🧲 MAGNET FISHING 🧲 Throw your magnet in the pond and pull up CRAZY LOOT! πŸ€‘ πŸ’Ž Catch 100 items, from old boots to SUPER RARE Secrets! 🐦 Get a seagull crew that fishes WITH you 🏝️ Unlock secret islands, even one in the SKY ☁️ πŸ¦‘ Team up with everyone to beat the KRAKEN! πŸ“– Fill your Index to win big rewards πŸ” Rebirth to get richer and richer! Can YOU find the rarest catch? πŸ‘€ πŸ‘ Like + ⭐ Favorite for new updates!

Last updated by the developer 27 Oct 2026, 04:00 UTC.

0
playing (measured 31 Oct 2026, 06:19 UTC)
5,374
lifetime visits
77%
liked (10 πŸ‘ / 3 πŸ‘Ž)
81
favourites (15.1 per 1k visits)
16 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
31 Oct 2026, 06:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Gull Value
249 R$
VIP
249 R$
AFK Fishing
199 R$
2x Coins
199 R$
2x Luck
179 R$
Auto Sell
129 R$
Seagull Crew
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Aboard Β· welcome4,821 Β· 100.0% win
First Haul Β· collection4,584 Β· 100.0% win
Legendary Luck Β· collection1,609 Β· 100.0% win
Sea Slayer Β· progression174 Β· 0.00% win
??? Finder Β· secret35 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.