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Push a Cube

Push a Cube

A Roblox experience owned by Just Push It.

SimulatorENidleclickerstrength training

Description (written by the developer; not a statement by this register)

💪 PUSH A CUBE! Train, get STRONG, and push giant cubes off the edge to earn cash! 🧊 Become the STRONGEST PUSHER in the world! Push heavier cubes across 20 huge areas and beat legendary rival strongmen, from Rookie Rex to THE BRUTE! 🔥 FEATURES 💪 Train for Strength and click pops for big bonuses 🧊 Push cubes off the edge for cash 🌈 Rare Rainbow Cubes pay 10x money 📦 Open Crates for powerful ARMS up to x1300 🔧 Fuse arms into stronger, starred arms ⚡ Speed upgrades to level up faster 🥊 5 rival bosses with cutscenes 🔄 Rebirth for permanent bonuses 🎁 Playtime gifts and free rewards 🏆 Global Strength and Cash leaderboards 👥 Join the group "Just Push It" for a free reward! 👍 Like and ⭐ favorite for more areas, arms and rivals!

Last updated by the developer 2 Oct 2026, 20:59 UTC.

6
playing (measured 3 Oct 2026, 11:30 UTC)
2,529
lifetime visits
70%
liked (7 👍 / 3 👎)
23
favourites (9.1 per 1k visits)
16 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Oct 2026, 11:306first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip Crate
399 R$
+10 Speed
179 R$
x10 Bench Press
99 R$
Auto Pop
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Push · other4,550 · 73.3% win
Beat Rookie Rex · progression1,789 · 20.0% win
Reborn · progression1,713 · 36.7% win
Beat Mighty Mae · progression122 · 3.3% win
Beat THE BRUTE · progression41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

677068.53 October 2026 — 67 % liked13 October 2026 — 70 % liked3 October 202613 October 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 12:0570+3
3 Oct 2026, 11:5267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.