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Grabby Pit

Grabby Pit

A Roblox experience owned by And Go Deep!.

ObbyENegg collectiontentacle chasepet farming

Description (written by the developer; not a statement by this register)

Grab eggs and lucky blocks from the meadow and run them home before the Pit's tentacles take them back! 🥚 Tear loot from the season rings: the closer to the Pit, the rarer and heavier 🐙 Outrun the tentacles: they hunt whoever carries treasure 🏏 Swing your bat to knock the loot out of another runner's arms 🌉 Cross a bridge and it's yours forever: nothing is stolen from your base 🐣 Plant, grow and hatch creature pets that earn coins every second 💪 Swing to get BUFF: train Muscle to carry bigger eggs 👹 Team up with the whole server to beat the Beast with your bats

Last updated by the developer 11 Oct 2026, 13:56 UTC.

0
playing (measured 25 Oct 2026, 14:15 UTC)
1,021
lifetime visits
56%
liked (5 👍 / 4 👎)
7
favourites (6.9 per 1k visits)
17 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Pay
199 R$
Fast Hatch
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Hatch · collection590 · 0.00% win
Something Rare · collection366 · 0.00% win
From the Pit · collection41 · 0.00% win
Into the Deep · progression24 · 0.00% win
The Specials · collection1 · 0.00% win
Mushroom Family · collection1 · 0.00% win
Pear Family · collection1 · 0.00% win
Apple Family · collection0 · 0.00% win
Pumpkin Family · collection0 · 0.00% win
Turnip Family · collection0 · 0.00% win
Onion Family · collection0 · 0.00% win
Beetroot Family · collection0 · 0.00% win
Every Creature · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50565325 October 2026 — 50 % liked4 November 2026 — 56 % liked25 October 20264 November 2026
2 measurements spanning 10 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 14:2156+6
25 Oct 2026, 14:1950first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.