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[New Swords!] Lift a Blade

[New Swords!] Lift a Blade

A Roblox experience owned by ProbablyADev.

SimulatorENswordgrip mechanicrebirth

Description (written by the developer; not a statement by this register)

⚔️ This sword is STUCK in the stone… are you strong enough to pull it out? ⚔️ 💪 Swing your sword to gain Grip 🗡️ Pull 35 legendary swords from their stones 🧤 Roll 20 gloves - can you find the SECRET Omega glove? ✨ Buy auras to swing faster 🌋 Unlock 24 worlds - from the Forgotten Meadow to the Sovereigns keep 🔁 Rebirth for permanent boosts 🎁 CODES: LAUNCH - coins, grip + 3x Luck RELEASE - coins + 2x Coins SWORDS - grip + 2x Grip 👍 Like & ⭐ Favourite for more updates! 👥 Join the group for a free chest reward!

Last updated by the developer 4 Oct 2026, 12:28 UTC.

0
playing (measured 22 Oct 2026, 06:16 UTC)
5,691
lifetime visits
83%
liked (10 👍 / 2 👎)
625
favourites (109.8 per 1k visits)
17 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Prismatic Aura
399 R$
VIP
249 R$
Lucky
199 R$
2x Training
149 R$
Auto Pull
99 R$
2x Speed
49 R$
2x Coins
39 R$
2x Grip
11 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Knight · welcome4,329 · 0.00% win
Sword in the Stone · progression3,475 · 0.00% win
Gloved Up · collection2,784 · 0.00% win
Ember Forged · progression549 · 100.0% win
Throne Reached · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.