[X2] +1 Sticky-hand Escape! ποΈ
A Roblox experience owned by Sticky Experiences.
ObbyENsticky-hand mechanicparkourplatformer
Description (written by the developer; not a statement by this register)
ποΈ Welcome to +1 Sticky-hand Escape! ποΈ HOW TO PLAY: β‘ Extend your Stickyhand and grapple onto platforms! πͺ Swing and pull yourself across obstacles to keep moving forward. πͺ Upgrade your Stickyhand to reach farther and unlock new abilities! π Race through challenging stages and avoid falling behind! π Climb the leaderboards and become the BEST Stickyhand master on the server. π Keep moving forward, but one bad grapple could send you all the way back! π± Think you have what it takes to escape? LIKE the game and join the GROUP for Rewards! π
Last updated by the developer 17 Oct 2026, 16:43 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Oct 2026, 16:50 | 1,456 | +271 |
| 17 Oct 2026, 15:50 | 1,185 | -367 |
| 17 Oct 2026, 14:50 | 1,552 | +163 |
| 17 Oct 2026, 13:50 | 1,389 | +297 |
| 17 Oct 2026, 12:50 | 1,092 | +264 |
| 17 Oct 2026, 11:50 | 828 | +110 |
| 17 Oct 2026, 10:50 | 718 | +32 |
| 17 Oct 2026, 09:50 | 686 | -18 |
| 17 Oct 2026, 08:50 | 704 | +68 |
| 17 Oct 2026, 07:50 | 636 | -2 |
| 17 Oct 2026, 06:50 | 638 | -82 |
| 17 Oct 2026, 05:50 | 720 | -201 |
| 17 Oct 2026, 04:50 | 921 | -358 |
| 17 Oct 2026, 03:50 | 1,279 | +593 |
| 17 Oct 2026, 02:50 | 686 | +224 |
| 17 Oct 2026, 01:50 | 462 | -5 |
| 17 Oct 2026, 00:50 | 467 | -164 |
| 16 Oct 2026, 23:50 | 631 | -159 |
| 16 Oct 2026, 22:50 | 790 | +73 |
| 16 Oct 2026, 21:50 | 717 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Roblox recommends these alongside it
Robloxβs own βgames like thisβ rail, as we recorded it on 16 October 2026. The order is Robloxβs, not ours. Which games it points at most β
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 17 Oct 2026, 16:50 | 94 | no change |
| 17 Oct 2026, 15:50 | 94 | no change |
| 17 Oct 2026, 14:50 | 94 | no change |
| 17 Oct 2026, 13:50 | 94 | no change |
| 17 Oct 2026, 12:50 | 94 | no change |
| 17 Oct 2026, 11:50 | 94 | no change |
| 17 Oct 2026, 10:50 | 94 | no change |
| 17 Oct 2026, 09:50 | 94 | no change |
| 17 Oct 2026, 08:50 | 94 | +1 |
| 17 Oct 2026, 07:50 | 93 | no change |
| 17 Oct 2026, 06:50 | 93 | no change |
| 17 Oct 2026, 05:50 | 93 | no change |
| 17 Oct 2026, 04:50 | 93 | no change |
| 17 Oct 2026, 03:50 | 93 | no change |
| 17 Oct 2026, 02:50 | 93 | no change |
| 17 Oct 2026, 01:50 | 93 | no change |
| 17 Oct 2026, 00:50 | 93 | +1 |
| 16 Oct 2026, 23:50 | 92 | -1 |
| 16 Oct 2026, 22:50 | 93 | +1 |
| 16 Oct 2026, 21:50 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.