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Steal with a lockpick

Steal with a lockpick

A Roblox experience owned by SS StudioX.

AdventureENstealthboss fightsloot collection

Description (written by the developer; not a statement by this register)

🔐💰 Welcome to Steal with a Lockpick! ⚡ HOW TO PLAY: 🥷 Steal chests from bosses and fight players! 🔓 Pick the lock to open ultra-rare chests! 👹 Run from the boss before it catches you! 🗝️ Buy better lockpicks to pick locks faster! 💰 Earn cash from your loot! 🏃 Train on treadmills to build up extreme Speed! ⬆️ Upgrade your Base, Treadmills, and speed! ✨ Discover 11 worlds, rare loot, and unique mutations! 📱 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 12 Oct 2026, 19:27 UTC.

9
playing (measured 13 Oct 2026, 21:15 UTC)
6,969
lifetime visits
91%
liked (20 👍 / 2 👎)
182
favourites (26.1 per 1k visits)
18 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Oct 2026, 21:159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
2x Cash
99 R$
2x Growth
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome3,494 · 100.0% win
Hatched secret! · collection38 · 1.2% win
Hatched Divine! · collection16 · 0.20% win
Celestial Trail · other15 · 0.20% win
Hatched Ethereal! · collection13 · 0.50% win
Hatched celestial! · collection8 · 0.20% win
Celestial treadmill · other4 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.