Active Ragdoll Physics 🎃
A Roblox experience owned by Odd Physics.
Sandbox & buildingENphysics-simulationragdoll-mechanicsminigames
Active Ragdoll Physics 🎃 is a sandbox-building experience created on 2026-09-18. It currently has 3027 players online, 2,210,444 lifetime visits, an 88% like percentage, and 9,677 favorites.
Description (written by the developer; not a statement by this register)
🧪 Your character is an active ragdoll: a real physics body that keeps itself standing with its own muscles. Nothing is faked. Every step, stumble, hit and fall is simulated, so your body reacts to everything it touches. Get pushed too far and you lose your balance, your muscles go limp, and you flop to the ground for real. Press jump to get back up. 💪 YOUR BODY, YOUR PHYSICS • Climb ladders and walls with nothing but your hands • Grab props, push heavy crates, or pick up your friends • Every body is different: its weight, grip and momentum all count • Knock others over and watch them tumble 🧪 THE LAB Test your ragdoll on crazy physics machines: a slam hammer, punch machine, plinko, tumble drum, spinners, catapult, ski jump and more. Then fire yourself out of a cannon, swing from a grapple hook, crash a kart, or loop a swing. 🎮 Ten minigames and hidden stunt spots to find.
Last updated by the developer 16 Oct 2026, 20:53 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Oct 2026, 04:50 | 2,700 | -277 |
| 18 Oct 2026, 03:50 | 2,977 | -244 |
| 18 Oct 2026, 02:50 | 3,221 | -134 |
| 18 Oct 2026, 01:50 | 3,355 | +348 |
| 18 Oct 2026, 00:50 | 3,007 | +1,049 |
| 17 Oct 2026, 23:50 | 1,958 | -517 |
| 17 Oct 2026, 22:50 | 2,475 | -231 |
| 17 Oct 2026, 21:50 | 2,706 | -208 |
| 17 Oct 2026, 20:50 | 2,914 | -113 |
| 17 Oct 2026, 19:50 | 3,027 | -165 |
| 17 Oct 2026, 18:50 | 3,192 | +102 |
| 17 Oct 2026, 17:50 | 3,090 | +63 |
| 17 Oct 2026, 16:50 | 3,027 | +418 |
| 17 Oct 2026, 15:50 | 2,609 | -825 |
| 17 Oct 2026, 14:50 | 3,434 | -81 |
| 17 Oct 2026, 13:50 | 3,515 | +308 |
| 17 Oct 2026, 12:50 | 3,207 | +420 |
| 17 Oct 2026, 11:50 | 2,787 | +249 |
| 17 Oct 2026, 10:50 | 2,538 | +161 |
| 17 Oct 2026, 09:50 | 2,377 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 16 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 18 Oct 2026, 04:50 | 89 | no change |
| 18 Oct 2026, 03:50 | 89 | no change |
| 18 Oct 2026, 02:50 | 89 | no change |
| 18 Oct 2026, 01:50 | 89 | +1 |
| 18 Oct 2026, 00:50 | 88 | no change |
| 17 Oct 2026, 23:50 | 88 | no change |
| 17 Oct 2026, 22:50 | 88 | no change |
| 17 Oct 2026, 21:50 | 88 | no change |
| 17 Oct 2026, 20:50 | 88 | no change |
| 17 Oct 2026, 19:50 | 88 | no change |
| 17 Oct 2026, 18:50 | 88 | no change |
| 17 Oct 2026, 17:50 | 88 | no change |
| 17 Oct 2026, 16:50 | 88 | no change |
| 17 Oct 2026, 15:50 | 88 | no change |
| 17 Oct 2026, 14:50 | 88 | no change |
| 17 Oct 2026, 13:50 | 88 | no change |
| 17 Oct 2026, 12:50 | 88 | no change |
| 17 Oct 2026, 11:50 | 88 | no change |
| 17 Oct 2026, 10:50 | 88 | no change |
| 17 Oct 2026, 09:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.