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Active Ragdoll Physics 🎃

Active Ragdoll Physics 🎃

A Roblox experience owned by Odd Physics.

Sandbox & buildingENphysics-simulationragdoll-mechanicsminigames

Active Ragdoll Physics 🎃 is a sandbox-building experience created on 2026-09-18. It currently has 3027 players online, 2,210,444 lifetime visits, an 88% like percentage, and 9,677 favorites.

Description (written by the developer; not a statement by this register)

🧪 Your character is an active ragdoll: a real physics body that keeps itself standing with its own muscles. Nothing is faked. Every step, stumble, hit and fall is simulated, so your body reacts to everything it touches. Get pushed too far and you lose your balance, your muscles go limp, and you flop to the ground for real. Press jump to get back up. 💪 YOUR BODY, YOUR PHYSICS • Climb ladders and walls with nothing but your hands • Grab props, push heavy crates, or pick up your friends • Every body is different: its weight, grip and momentum all count • Knock others over and watch them tumble 🧪 THE LAB Test your ragdoll on crazy physics machines: a slam hammer, punch machine, plinko, tumble drum, spinners, catapult, ski jump and more. Then fire yourself out of a cannon, swing from a grapple hook, crash a kart, or loop a swing. 🎮 Ten minigames and hidden stunt spots to find.

Last updated by the developer 16 Oct 2026, 20:53 UTC.

2,700
playing (measured 18 Oct 2026, 04:50 UTC)
2,368,933
lifetime visits
89%
liked (6,382 👍 / 825 👎)
9,677
favourites (4.1 per 1k visits)
18 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,9583,5152,736.516 Oct 2026, 22:00 — 2,645 players16 Oct 2026, 22:50 — 2,869 players16 Oct 2026, 23:50 — 2,353 players17 Oct 2026, 00:50 — 3,255 players17 Oct 2026, 01:50 — 3,431 players17 Oct 2026, 02:50 — 3,102 players17 Oct 2026, 03:50 — 3,057 players17 Oct 2026, 04:50 — 2,659 players17 Oct 2026, 05:50 — 2,460 players17 Oct 2026, 06:50 — 2,414 players17 Oct 2026, 07:50 — 2,458 players17 Oct 2026, 08:50 — 2,429 players17 Oct 2026, 09:50 — 2,377 players17 Oct 2026, 10:50 — 2,538 players17 Oct 2026, 11:50 — 2,787 players17 Oct 2026, 12:50 — 3,207 players17 Oct 2026, 13:50 — 3,515 players17 Oct 2026, 14:50 — 3,434 players17 Oct 2026, 15:50 — 2,609 players17 Oct 2026, 16:50 — 3,027 players17 Oct 2026, 17:50 — 3,090 players17 Oct 2026, 18:50 — 3,192 players17 Oct 2026, 19:50 — 3,027 players17 Oct 2026, 20:50 — 2,914 players17 Oct 2026, 21:50 — 2,706 players17 Oct 2026, 22:50 — 2,475 players17 Oct 2026, 23:50 — 1,958 players18 Oct 2026, 00:50 — 3,007 players18 Oct 2026, 01:50 — 3,355 players18 Oct 2026, 02:50 — 3,221 players18 Oct 2026, 03:50 — 2,977 players18 Oct 2026, 04:50 — 2,700 players2,70016 Oct 2026, 22:0018 Oct 2026, 04:50
32 measurements spanning 1 day, net +55. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,724–3,749 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 32
Measured (UTC)PlayersChange
18 Oct 2026, 04:502,700-277
18 Oct 2026, 03:502,977-244
18 Oct 2026, 02:503,221-134
18 Oct 2026, 01:503,355+348
18 Oct 2026, 00:503,007+1,049
17 Oct 2026, 23:501,958-517
17 Oct 2026, 22:502,475-231
17 Oct 2026, 21:502,706-208
17 Oct 2026, 20:502,914-113
17 Oct 2026, 19:503,027-165
17 Oct 2026, 18:503,192+102
17 Oct 2026, 17:503,090+63
17 Oct 2026, 16:503,027+418
17 Oct 2026, 15:502,609-825
17 Oct 2026, 14:503,434-81
17 Oct 2026, 13:503,515+308
17 Oct 2026, 12:503,207+420
17 Oct 2026, 11:502,787+249
17 Oct 2026, 10:502,538+161
17 Oct 2026, 09:502,377first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
249 R$
Gravity Gun
199 R$
Freeze Gun
149 R$
Pumpkin Launcher
149 R$
Balloon Gun
99 R$
Pumpkin Hammer
79 R$
Golden Revolver
79 R$
Your Animations
49 R$
Spider Grapple
49 R$
Bone Revolver
49 R$
Fire Hammer Trail
49 R$
Neon Grapple Rope
49 R$
Leaf Blower
49 R$
Slap Hand
35 R$
Banana Peel
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pancake · other430,782 · 79.2% win
King of the tower · progression321,175 · 58.2% win
Frequent flyer · other231,862 · 44.7% win
Human cannonball · other169,069 · 33.2% win
Up the water tower · secret143,326 · 24.9% win
Crane operator · secret74,333 · 14.0% win
Rooftop runner · secret58,379 · 11.0% win
Crate rain · other57,059 · 39.7% win
Washed away · progression56,846 · 39.3% win
Storm chaser · progression56,438 · 38.9% win
Struck by lightning · other55,811 · 38.5% win
Shaken up · other55,679 · 38.9% win
Moonwalker · other54,967 · 38.3% win
Ice skater · progression54,848 · 37.8% win
Loop the loop · progression1,184 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 16 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.516 Oct 2026, 22:00 — 88 % liked16 Oct 2026, 22:50 — 88 % liked17 Oct 2026, 00:50 — 88 % liked17 Oct 2026, 01:50 — 88 % liked17 Oct 2026, 02:50 — 88 % liked17 Oct 2026, 03:50 — 88 % liked17 Oct 2026, 04:50 — 88 % liked17 Oct 2026, 05:50 — 88 % liked17 Oct 2026, 06:50 — 88 % liked17 Oct 2026, 07:50 — 88 % liked17 Oct 2026, 08:50 — 88 % liked17 Oct 2026, 09:50 — 88 % liked17 Oct 2026, 10:50 — 88 % liked17 Oct 2026, 11:50 — 88 % liked17 Oct 2026, 12:50 — 88 % liked17 Oct 2026, 13:50 — 88 % liked17 Oct 2026, 14:50 — 88 % liked17 Oct 2026, 15:50 — 88 % liked17 Oct 2026, 16:50 — 88 % liked17 Oct 2026, 17:50 — 88 % liked17 Oct 2026, 18:50 — 88 % liked17 Oct 2026, 19:50 — 88 % liked17 Oct 2026, 20:50 — 88 % liked17 Oct 2026, 21:50 — 88 % liked17 Oct 2026, 22:50 — 88 % liked17 Oct 2026, 23:50 — 88 % liked18 Oct 2026, 00:50 — 88 % liked18 Oct 2026, 01:50 — 89 % liked18 Oct 2026, 02:50 — 89 % liked18 Oct 2026, 03:50 — 89 % liked18 Oct 2026, 04:50 — 89 % liked16 Oct 2026, 22:0018 Oct 2026, 04:50
31 measurements spanning 1 day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 31
Measured (UTC)% likedChange
18 Oct 2026, 04:5089no change
18 Oct 2026, 03:5089no change
18 Oct 2026, 02:5089no change
18 Oct 2026, 01:5089+1
18 Oct 2026, 00:5088no change
17 Oct 2026, 23:5088no change
17 Oct 2026, 22:5088no change
17 Oct 2026, 21:5088no change
17 Oct 2026, 20:5088no change
17 Oct 2026, 19:5088no change
17 Oct 2026, 18:5088no change
17 Oct 2026, 17:5088no change
17 Oct 2026, 16:5088no change
17 Oct 2026, 15:5088no change
17 Oct 2026, 14:5088no change
17 Oct 2026, 13:5088no change
17 Oct 2026, 12:5088no change
17 Oct 2026, 11:5088no change
17 Oct 2026, 10:5088no change
17 Oct 2026, 09:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.