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Barricade Game 🚧

Barricade Game 🚧

A Roblox experience owned by 1K CCU GAME.

PuzzleENstrategy1v1maze

Description (written by the developer; not a statement by this register)

πŸ’₯ TRAP YOUR OPPONENTS! 🧱 You have exactly 10 WALLS to build the ULTIMATE maze! 🧱πŸ”₯ Choose your moves wisely β€” rushing ahead is fast, but placing a well-timed wall might be the key to winning! πŸ‘€ β™ŸοΈ Race your pawn to the other side 🧱 Strategically place your 10 walls 🧠 Trap your friends in endless mazes πŸ† Outsmart players from around the world πŸ‘₯ Play 1v1 Will you rush straight for the finish line… or build an inescapable labyrinth? πŸ€” ⭐ Favorite the game for updates! πŸ‘ Like the game if you enjoyed! #Quoridor #1v1 #PartyGame #Casual #Multiplayer #Strategy #Competition #COOP #2player

Last updated by the developer 11 Oct 2026, 16:02 UTC.

0
playing (measured 12 Oct 2026, 16:15 UTC)
4,570
lifetime visits
50%
liked (6 πŸ‘ / 6 πŸ‘Ž)
32
favourites (7.0 per 1k visits)
18 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Oct 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Vip
199 R$
Golden Chair
149 R$
2x Wins
149 R$
2x Cash
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win your first game! Β· progression1,091 Β· 100.0% win
Win Five Games! Β· progression53 Β· 18.8% win
Win Ten Games! Β· progression7 Β· 0.00% win
Win One Hundred Games!!!!!!!! Β· progression0 Β· 0.00% win
100% Win Rate Β· progression0 Β· 0.00% win
Win Fifty Games!!! Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.