Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Release] ⚔️ Valhalla Heroes

[Release] ⚔️ Valhalla Heroes

A Roblox experience owned by RuneForge Creations.

RacingENfantasyactionbuild-crafting

Description (written by the developer; not a statement by this register)

⚔️ No class locks. No rebirths. Just you, your build, and harder zones. Spend your free stat points across Strength, Agility, Intelligence, and Dexterity — any way you choose. Pure builds unlock top-tier gear first. The stats decide your path, not a class menu. Hunt monsters. Earn coins and EXP. Buy better gear from vendors. Push into the zones that were killing you an hour ago. Classes: Warrior · Mage · Gunner · Archer CONTROLS 🖥️ PC - WASD move - Click/E attack - Shift aim lock - Q dash - Z/X/C skills - 1/2 potions - B bag - P pets - M map 📱Mobile - Joystick move - Tap to attack - Skill buttons arc the attack button - Tap icons for bag/pets/map/potions

Last updated by the developer 8 Nov 2026, 18:43 UTC.

95
playing (measured 8 Nov 2026, 18:50 UTC)
41,093
lifetime visits
95%
liked (678 👍 / 37 👎)
429
favourites (10.4 per 1k visits)
18 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

953152058 Nov 2026, 03:30 — 148 players8 Nov 2026, 03:50 — 182 players8 Nov 2026, 04:50 — 252 players8 Nov 2026, 05:50 — 249 players8 Nov 2026, 06:50 — 315 players8 Nov 2026, 07:50 — 228 players8 Nov 2026, 08:50 — 216 players8 Nov 2026, 09:50 — 193 players8 Nov 2026, 10:50 — 157 players8 Nov 2026, 11:50 — 171 players8 Nov 2026, 12:50 — 194 players8 Nov 2026, 13:50 — 204 players8 Nov 2026, 14:50 — 206 players8 Nov 2026, 15:50 — 196 players8 Nov 2026, 16:50 — 158 players8 Nov 2026, 17:50 — 135 players8 Nov 2026, 18:50 — 95 players8 Nov 2026, 03:308 Nov 2026, 18:50
17 measurements taken within a single day, net -53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–348 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Nov 2026, 18:5095-40
8 Nov 2026, 17:50135-23
8 Nov 2026, 16:50158-38
8 Nov 2026, 15:50196-10
8 Nov 2026, 14:50206+2
8 Nov 2026, 13:50204+10
8 Nov 2026, 12:50194+23
8 Nov 2026, 11:50171+14
8 Nov 2026, 10:50157-36
8 Nov 2026, 09:50193-23
8 Nov 2026, 08:50216-12
8 Nov 2026, 07:50228-87
8 Nov 2026, 06:50315+66
8 Nov 2026, 05:50249-3
8 Nov 2026, 04:50252+70
8 Nov 2026, 03:50182+34
8 Nov 2026, 03:30148first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sell Anywhere
349 R$
Refine Anywhere
299 R$
Auto Repair
249 R$
Double Storage
249 R$
Attitude Emote Pack
199 R$
Stunt Emote Pack
199 R$
Instant Recall
199 R$
Crosshair Bundle
199 R$
Wide Reel
199 R$
Crossed Steel Crosshair
49 R$
Huntsman's Mark Crosshair
49 R$
Dragon's Eye Crosshair
49 R$
Runebound Crosshair
49 R$
Arcane Sigil Crosshair
49 R$
Frostfang Crosshair
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

949594.58 Nov 2026, 03:31 — 94 % liked8 Nov 2026, 03:50 — 94 % liked8 Nov 2026, 04:50 — 94 % liked8 Nov 2026, 05:50 — 94 % liked8 Nov 2026, 06:50 — 95 % liked8 Nov 2026, 07:50 — 95 % liked8 Nov 2026, 08:50 — 95 % liked8 Nov 2026, 09:50 — 95 % liked8 Nov 2026, 10:50 — 95 % liked8 Nov 2026, 11:50 — 95 % liked8 Nov 2026, 12:50 — 95 % liked8 Nov 2026, 13:50 — 95 % liked8 Nov 2026, 14:50 — 95 % liked8 Nov 2026, 15:50 — 95 % liked8 Nov 2026, 16:50 — 95 % liked8 Nov 2026, 17:50 — 95 % liked8 Nov 2026, 18:50 — 95 % liked8 Nov 2026, 03:318 Nov 2026, 18:50
17 measurements taken within a single day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Nov 2026, 18:5095no change
8 Nov 2026, 17:5095no change
8 Nov 2026, 16:5095no change
8 Nov 2026, 15:5095no change
8 Nov 2026, 14:5095no change
8 Nov 2026, 13:5095no change
8 Nov 2026, 12:5095no change
8 Nov 2026, 11:5095no change
8 Nov 2026, 10:5095no change
8 Nov 2026, 09:5095no change
8 Nov 2026, 08:5095no change
8 Nov 2026, 07:5095no change
8 Nov 2026, 06:5095+1
8 Nov 2026, 05:5094no change
8 Nov 2026, 04:5094no change
8 Nov 2026, 03:5094no change
8 Nov 2026, 03:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.