[🎃] Throw Food For Animals
A Roblox experience owned by Goofy Chupacabra.
SimulatorENanimal collectionclicker mechanicsprogression
[🎃] Throw Food For Animals is a simulator experience created on 2026-09-18. It has recorded 68,828,316 lifetime visits and 40,528 favorites. Currently, 158,648 users are playing. The title holds a 94% like percentage. Players engage in mechanics involving throwing food to attract animals, earning currency to purchase upgrades and access new areas.
Description (written by the developer; not a statement by this register)
🍖 Welcome to Throw Food for Animals! How to Play: 🥕 Throw food as far as you can 🦁 Attract and collect animals from different areas 💰 Earn money from your animals 🍔 Buy better food to attract rarer animals 💪 Train on pull-up stands to gain Throw Power 🌍 Reach new areas with stronger and rarer animals
Last updated by the developer 5 Nov 2026, 19:59 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 6 Nov 2026, 13:50 | 245,838 | +3,345 |
| 6 Nov 2026, 12:50 | 242,493 | +16,360 |
| 6 Nov 2026, 11:50 | 226,133 | +25,027 |
| 6 Nov 2026, 10:50 | 201,106 | +24,234 |
| 6 Nov 2026, 09:50 | 176,872 | +16,887 |
| 6 Nov 2026, 08:50 | 159,985 | +545 |
| 6 Nov 2026, 07:50 | 159,440 | +792 |
| 6 Nov 2026, 06:50 | 158,648 | +3,561 |
| 6 Nov 2026, 05:50 | 155,087 | +19,637 |
| 6 Nov 2026, 04:50 | 135,450 | +20,988 |
| 6 Nov 2026, 03:50 | 114,462 | +23,235 |
| 6 Nov 2026, 02:50 | 91,227 | +3,308 |
| 6 Nov 2026, 01:50 | 87,919 | +4,444 |
| 6 Nov 2026, 00:50 | 83,475 | +2,247 |
| 5 Nov 2026, 23:50 | 81,228 | -16,840 |
| 5 Nov 2026, 22:50 | 98,068 | +7,278 |
| 5 Nov 2026, 21:50 | 90,790 | -969 |
| 5 Nov 2026, 20:50 | 91,759 | -12,209 |
| 5 Nov 2026, 19:50 | 103,968 | -17,118 |
| 5 Nov 2026, 18:50 | 121,086 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
#2 Top trending#4 Top playing now
Growth
| Measured (UTC) | Rank on Top trending | Change |
|---|---|---|
| 6 Nov 2026, 13:25 | 2 | no change |
| 6 Nov 2026, 12:25 | 2 | no change |
| 6 Nov 2026, 11:25 | 2 | no change |
| 6 Nov 2026, 10:25 | 2 | no change |
| 6 Nov 2026, 09:25 | 2 | no change |
| 6 Nov 2026, 08:25 | 2 | no change |
| 6 Nov 2026, 07:25 | 2 | no change |
| 6 Nov 2026, 06:25 | 2 | no change |
| 6 Nov 2026, 05:25 | 2 | no change |
| 6 Nov 2026, 04:25 | 2 | no change |
| 6 Nov 2026, 03:25 | 2 | no change |
| 6 Nov 2026, 02:25 | 2 | no change |
| 6 Nov 2026, 01:25 | 2 | no change |
| 6 Nov 2026, 00:25 | 2 | no change |
| 5 Nov 2026, 23:25 | 2 | no change |
| 5 Nov 2026, 22:25 | 2 | -1 |
| 5 Nov 2026, 21:25 | 3 | no change |
| 5 Nov 2026, 20:25 | 3 | no change |
| 5 Nov 2026, 19:25 | 3 | no change |
| 5 Nov 2026, 18:25 | 3 | first reading |
Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 6 Nov 2026, 13:50 | 94 | no change |
| 6 Nov 2026, 12:50 | 94 | no change |
| 6 Nov 2026, 11:50 | 94 | no change |
| 6 Nov 2026, 10:50 | 94 | no change |
| 6 Nov 2026, 09:50 | 94 | no change |
| 6 Nov 2026, 08:50 | 94 | no change |
| 6 Nov 2026, 07:50 | 94 | no change |
| 6 Nov 2026, 06:50 | 94 | no change |
| 6 Nov 2026, 05:50 | 94 | no change |
| 6 Nov 2026, 04:50 | 94 | no change |
| 6 Nov 2026, 03:50 | 94 | no change |
| 6 Nov 2026, 02:50 | 94 | no change |
| 6 Nov 2026, 01:50 | 94 | no change |
| 6 Nov 2026, 00:50 | 94 | no change |
| 5 Nov 2026, 23:50 | 94 | no change |
| 5 Nov 2026, 22:50 | 94 | no change |
| 5 Nov 2026, 21:50 | 94 | no change |
| 5 Nov 2026, 20:50 | 94 | no change |
| 5 Nov 2026, 19:50 | 94 | no change |
| 5 Nov 2026, 18:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.