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[🎃] Throw Food For Animals

[🎃] Throw Food For Animals

A Roblox experience owned by Goofy Chupacabra.

SimulatorENanimal collectionclicker mechanicsprogression

[🎃] Throw Food For Animals is a simulator experience created on 2026-09-18. It has recorded 68,828,316 lifetime visits and 40,528 favorites. Currently, 158,648 users are playing. The title holds a 94% like percentage. Players engage in mechanics involving throwing food to attract animals, earning currency to purchase upgrades and access new areas.

Description (written by the developer; not a statement by this register)

🍖 Welcome to Throw Food for Animals! How to Play: 🥕 Throw food as far as you can 🦁 Attract and collect animals from different areas 💰 Earn money from your animals 🍔 Buy better food to attract rarer animals 💪 Train on pull-up stands to gain Throw Power 🌍 Reach new areas with stronger and rarer animals

Last updated by the developer 5 Nov 2026, 19:59 UTC.

245,838
playing (measured 6 Nov 2026, 13:50 UTC)
73,376,396
lifetime visits
94%
liked (37,439 👍 / 2,319 👎)
40,528
favourites (0.6 per 1k visits)
18 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

52,424245,838149,1311 November 20266 November 2026
126 measurements spanning 5 days, net +91,021. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23,412–274,850 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 126
Measured (UTC)PlayersChange
6 Nov 2026, 13:50245,838+3,345
6 Nov 2026, 12:50242,493+16,360
6 Nov 2026, 11:50226,133+25,027
6 Nov 2026, 10:50201,106+24,234
6 Nov 2026, 09:50176,872+16,887
6 Nov 2026, 08:50159,985+545
6 Nov 2026, 07:50159,440+792
6 Nov 2026, 06:50158,648+3,561
6 Nov 2026, 05:50155,087+19,637
6 Nov 2026, 04:50135,450+20,988
6 Nov 2026, 03:50114,462+23,235
6 Nov 2026, 02:5091,227+3,308
6 Nov 2026, 01:5087,919+4,444
6 Nov 2026, 00:5083,475+2,247
5 Nov 2026, 23:5081,228-16,840
5 Nov 2026, 22:5098,068+7,278
5 Nov 2026, 21:5090,790-969
5 Nov 2026, 20:5091,759-12,209
5 Nov 2026, 19:50103,968-17,118
5 Nov 2026, 18:50121,086first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#2 Top trending#4 Top playing now

Growth

2583028 October 20266 November 2026
210 measurements spanning 9 days, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 210
Measured (UTC)Rank on Top trendingChange
6 Nov 2026, 13:252no change
6 Nov 2026, 12:252no change
6 Nov 2026, 11:252no change
6 Nov 2026, 10:252no change
6 Nov 2026, 09:252no change
6 Nov 2026, 08:252no change
6 Nov 2026, 07:252no change
6 Nov 2026, 06:252no change
6 Nov 2026, 05:252no change
6 Nov 2026, 04:252no change
6 Nov 2026, 03:252no change
6 Nov 2026, 02:252no change
6 Nov 2026, 01:252no change
6 Nov 2026, 00:252no change
5 Nov 2026, 23:252no change
5 Nov 2026, 22:252-1
5 Nov 2026, 21:253no change
5 Nov 2026, 20:253no change
5 Nov 2026, 19:253no change
5 Nov 2026, 18:253first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

x2 Training Power
149 R$
x2 Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

941 November 20266 November 2026
126 measurements spanning 5 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 126
Measured (UTC)% likedChange
6 Nov 2026, 13:5094no change
6 Nov 2026, 12:5094no change
6 Nov 2026, 11:5094no change
6 Nov 2026, 10:5094no change
6 Nov 2026, 09:5094no change
6 Nov 2026, 08:5094no change
6 Nov 2026, 07:5094no change
6 Nov 2026, 06:5094no change
6 Nov 2026, 05:5094no change
6 Nov 2026, 04:5094no change
6 Nov 2026, 03:5094no change
6 Nov 2026, 02:5094no change
6 Nov 2026, 01:5094no change
6 Nov 2026, 00:5094no change
5 Nov 2026, 23:5094no change
5 Nov 2026, 22:5094no change
5 Nov 2026, 21:5094no change
5 Nov 2026, 20:5094no change
5 Nov 2026, 19:5094no change
5 Nov 2026, 18:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.