Lift A Sword
A Roblox experience owned by Pull Sword!.
SimulatorENstrength trainingprogressionsword lifting
Description (written by the developer; not a statement by this register)
This sword is WAY too heavy, can you lift it? Do push-ups to gain strength and lift swords faster Train harder to become insanely strong Open chests and unlock rare upgrades with huge strength multipliers Discover bigger, heavier, and more powerful swords Travel further to unlock new areas and tougher challenges Lift every sword, become insanely strong, and reach the end of the map!
Last updated by the developer 21 Sept 2026, 04:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Sept 2026, 11:15 | 5 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Oct 2026, 11:16 | 92 | +17 |
| 21 Sept 2026, 11:15 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.