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Lift A Sword

Lift A Sword

A Roblox experience owned by Pull Sword!.

SimulatorENstrength trainingprogressionsword lifting

Description (written by the developer; not a statement by this register)

This sword is WAY too heavy, can you lift it? Do push-ups to gain strength and lift swords faster Train harder to become insanely strong Open chests and unlock rare upgrades with huge strength multipliers Discover bigger, heavier, and more powerful swords Travel further to unlock new areas and tougher challenges Lift every sword, become insanely strong, and reach the end of the map!

Last updated by the developer 21 Sept 2026, 04:02 UTC.

5
playing (measured 21 Sept 2026, 11:15 UTC)
1,935
lifetime visits
92%
liked (279 👍 / 23 👎)
3,353
favourites (1732.8 per 1k visits)
19 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Sept 2026, 11:155first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

64x Strength
199 R$
Crimson Barbell
199 R$
NIGHTHAWK Barbell
99 R$
32x Strength
80 R$
Radiance Barbell
49 R$
Permanent 16x Strength
35 R$
Permanent 8x Strength
16 R$
Permanent 4x Strength
8 R$
Permanent 2x Strength
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Owner! · social164 · 8.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

759283.521 September 2026 — 75 % liked1 October 2026 — 92 % liked21 September 20261 October 2026
2 measurements spanning 10 days, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 11:1692+17
21 Sept 2026, 11:1575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.