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[🚀SEASON 1] Raid an Egg | Egg Evolution 🐣

[🚀SEASON 1] Raid an Egg | Egg Evolution 🐣

A Roblox experience owned by JerrryCantCode.

SimulatorENpet collectionevolution mechanicsspace theme

Description (written by the developer; not a statement by this register)

🚀 SEASON 1 IS LIVE! Ride the rocket to the OUTER WORLD, defeat the space boss and unlock MARS COLONY! 🎫 50-tier Evo Pass, 137 titles + a travelling merchant! 🥚 STEAL THE EGG... IF YOU DARE! Claim a nest and the guardian WAKES UP. Stay in the ring and your egg grows bigger every second - Small, Large, Huge, Titan, COLOSSAL! Step out to bank it, or get caught and LOSE IT ALL. How long can you hold on? ⚡ HOW IT WORKS 1. Steal and survive raiding a nest 2. Hatch and collect rare pets 3. Place them in your pen to earn cash 4. Train your speed and steal even BIGGER eggs 5. Evolve through history - Stone Age to Cyber City, then SPACE! 🔥 FEATURES 🐾 500+ pets to hatch, mutate and collect 🌍 11 islands across time and space 👽 Rocket trips + Outer World boss fights 👹 World Boss every hour 🎉 Server events every 30 minutes 🏏 Bats - attack the outer world boss 👍 Like + ⭐ Favourite for new codes! Premium Benefits: 🤑 Additional Daily Bounties 💯 Discounted Merchant Offers

Last updated by the developer 5 Oct 2026, 23:31 UTC.

4
playing (measured 6 Oct 2026, 09:00 UTC)
3,589
lifetime visits
71%
liked (49 👍 / 20 👎)
86
favourites (24.0 per 1k visits)
19 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Oct 2026, 09:004first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2xRaid Time
299 R$
2x Shards
299 R$
x2 Money
149 R$
2x Hatch Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Hatch · collection2,426 · 87.0% win
Evolution! · collection2,056 · 78.3% win
Huge Heist · collection1,768 · 78.3% win
Welcome! · welcome1,662 · 69.6% win
Season 1 Pioneer · welcome1,114 · 69.6% win
Titan Thief · collection564 · 43.5% win
Colossal Catch · collection295 · 8.7% win
The Sheriff · progression205 · 43.5% win
World Boss Survivor · progression122 · 0.00% win
Mutated! · collection112 · 26.1% win
Rocket Mechanic · progression67 · 0.00% win
Master Engineer · progression52 · 8.7% win
Titan Slayer · progression41 · 0.00% win
Mine Cart Mechanic · other9 · 8.7% win
Hacker · progression9 · 8.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717673.56 October 2026 — 76 % liked16 October 2026 — 71 % liked6 October 202616 October 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 09:0171-5
6 Oct 2026, 09:0076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.