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Roll For UGC ( Update! )

Roll For UGC ( Update! )

A Roblox experience owned by VOLT//LAB.

OtherENfree-robuxdice-rollafk-grind

Description (written by the developer; not a statement by this register)

Welcome... Roll For UGC! 🎲 FREE to PLAY - F2P [How to Get UGC Items] 🎲 Roll the Dice to Claim a Free UGC Limited 💤 AFK for UGC Coins and Buy a Free UGC Limited 💰 All UGC Items are Limited and can be resold on the Marketplace! 🍀 FREE EXTRA LUCK 🍀 👍 Like the Game +25% Luck 🍀 👍 join the group https://www.roblox.com/share/g/1052554407 +25% Luck 🍀 👍 Follow the owner https://www.roblox.com/share?code=d3dc1a24ecbdd748b7df3db06ab5e311&type=Profile +25% Luck 🍀 lots more to come! Thanks for playing! ❤️

Last updated by the developer 29 Sept 2026, 17:39 UTC.

0
playing (measured 30 Sept 2026, 13:45 UTC)
3,835
lifetime visits
84%
liked (79 👍 / 15 👎)
-287
favourites (-74.8 per 1k visits)
19 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Sept 2026, 13:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Rolls
200 R$
Auto Rolls
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

U rolled a common · collection1,439 · 79.8% win
U rolled a uncommon · collection1,421 · 76.3% win
U rolled a rare · collection1,248 · 64.9% win
u rolled a epic · collection855 · 47.4% win
u rolled a legendary · collection497 · 28.1% win
u rolled a mythic · collection209 · 16.7% win
Completed The Obby · progression197 · 9.6% win
u rolled a divine · collection123 · 9.6% win
Won Limited UGC · collection111 · 11.4% win
U Rolled A Celestial · collection67 · 7.9% win
stuck by lighting · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80848230 September 2026 — 80 % liked10 October 2026 — 84 % liked30 September 202610 October 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 13:4684+4
30 Sept 2026, 13:4580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.