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Smash a Rock

Smash a Rock

A Roblox experience owned by Whirling Studios.

SimulatorENclickerprogressionafk

Description (written by the developer; not a statement by this register)

🪨 This rock is WAY too tough, can you smash it? 🪨 💪 Lift your boulder to gain Power, even while you're AFK ⛏️ Smash rocks to earn Cash and unlock tougher rocks 🎁 Roll chests for rare pickaxes and miners with insane multipliers ✨ Step on upgrade plates for epic auras and bigger lifts 🗺️ Travel through 15 zones to discover rarer, heavier rocks 💎 Hunt Golden, Diamond and Glitched rocks for huge payouts 👑 Become the strongest in the server, reach the top of the leaderboard, and smash every rock in the world! ⭐ Roblox Premium / Plus perks: 💪 +10% Power on every lift 💰 +10% Cash on every smash 🌟 A shiny gold Plus badge above your head that everyone can see

Last updated by the developer 17 Oct 2026, 15:44 UTC.

2
playing (measured 17 Oct 2026, 17:30 UTC)
738
lifetime visits
89%
liked (8 👍 / 1 👎)
28
favourites (37.9 per 1k visits)
19 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Oct 2026, 17:302first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
2x Cash
79 R$
Auto Clicker
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome332 · 100.0% win
First Smash · progression235 · 100.0% win
Lucky Roll · collection139 · 82.4% win
Powered Up · collection135 · 82.4% win
Explorer · progression122 · 82.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.