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The Endless Hole [HORROR]

The Endless Hole [HORROR]

A Roblox experience owned by Miners Company.

HorrorENminingsurvivalhorror

Description (written by the developer; not a statement by this register)

Mine. Search. Survive. Welcome to The Endless Hole. A game of going in a deep mining adventure on a creppy cave looking to getting rare ores. Enjoy this fun experience using your hands (literally) in game to make the better ways escaping through the cave deephts. 💻 Available on all platforms! ⚠️Game still on beta! Tags: monster, cave, horror, multiplayer

Last updated by the developer 25 Sept 2026, 04:44 UTC.

0
playing (measured 25 Sept 2026, 06:47 UTC)
6,281
lifetime visits
55%
liked (17 👍 / 14 👎)
256
favourites (40.8 per 1k visits)
19 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 06:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Strong Pickaxe
183 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,044 · 100.0% win
First Gold · collection5,757 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

55635925 September 2026 — 63 % liked5 October 2026 — 55 % liked25 September 20265 October 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 12:0355-8
25 Sept 2026, 12:0263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.