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Referee Simulator: College Football

Referee Simulator: College Football

A Roblox experience owned by ReF - Studios.

SimulatorENsportsfootballroleplay

Description (written by the developer; not a statement by this register)

🏈 Jump right into realistic football as a referee, call flags, break up fights, and catch running fans! 🎮 New Updates every week! ✅ We wish to maintain a safe enviorment, so please remain respectful while in game, our moderation team reserves the right to ban you as we see fit.

Last updated by the developer 18 Oct 2026, 17:06 UTC.

64
playing (measured 19 Oct 2026, 06:50 UTC)
217,825
lifetime visits
86%
liked (493 👍 / 83 👎)
1,672
favourites (7.7 per 1k visits)
20 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6476441418 Oct 2026, 22:30 — 607 players18 Oct 2026, 22:50 — 650 players18 Oct 2026, 23:50 — 633 players19 Oct 2026, 00:50 — 764 players19 Oct 2026, 01:50 — 658 players19 Oct 2026, 02:50 — 458 players19 Oct 2026, 03:50 — 312 players19 Oct 2026, 04:50 — 191 players19 Oct 2026, 05:50 — 121 players19 Oct 2026, 06:50 — 64 players18 Oct 2026, 22:3019 Oct 2026, 06:50
10 measurements taken within a single day, net -543. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Oct 2026, 06:5064-57
19 Oct 2026, 05:50121-70
19 Oct 2026, 04:50191-121
19 Oct 2026, 03:50312-146
19 Oct 2026, 02:50458-200
19 Oct 2026, 01:50658-106
19 Oct 2026, 00:50764+131
18 Oct 2026, 23:50633-17
18 Oct 2026, 22:50650+43
18 Oct 2026, 22:30607first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Player Priority
399 R$
2x XP
249 R$
VIP
199 R$
Private Server+
149 R$
Flag Trail
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hey..? · other19 · 0.00% win
Cryin · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8618 Oct 2026, 22:30 — 86 % liked18 Oct 2026, 22:50 — 86 % liked18 Oct 2026, 23:50 — 86 % liked19 Oct 2026, 00:50 — 86 % liked19 Oct 2026, 01:50 — 86 % liked19 Oct 2026, 02:50 — 86 % liked19 Oct 2026, 03:50 — 86 % liked19 Oct 2026, 04:50 — 86 % liked19 Oct 2026, 05:50 — 86 % liked19 Oct 2026, 06:50 — 86 % liked18 Oct 2026, 22:3019 Oct 2026, 06:50
10 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 06:5086no change
19 Oct 2026, 05:5086no change
19 Oct 2026, 04:5086no change
19 Oct 2026, 03:5086no change
19 Oct 2026, 02:5086no change
19 Oct 2026, 01:5086no change
19 Oct 2026, 00:5086no change
18 Oct 2026, 23:5086no change
18 Oct 2026, 22:5086no change
18 Oct 2026, 22:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.