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🎃Steal Time Revamp🎃

🎃Steal Time Revamp🎃

A Roblox experience owned by Steal Time Revamp.

Description (written by the developer; not a statement by this register)

Halloween upd today

Last updated by the developer 23 Sept 2026, 00:48 UTC.

0
playing (measured 23 Sept 2026, 05:45 UTC)
867
lifetime visits
67%
liked (8 👍 / 4 👎)
6
favourites (6.9 per 1k visits)
20 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Steal Time Revamp · other4 · 0.00% win
Steal time revamp · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64807223 September 2026 — 80 % liked3 October 2026 — 64 % liked13 October 2026 — 67 % liked6723 September 202613 October 2026
3 measurements spanning 20 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 06:0067+3
3 Oct 2026, 05:4864-16
23 Sept 2026, 05:4680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.