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+1 Speed Wall [Release!]

+1 Speed Wall [Release!]

A Roblox experience owned by HK drives.

SimulatorENspeedpetsrebirth

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Wall 👟🥚 Get faster, break through new areas, get as far as you can! Use your growing Speed to progress farther, discover New Worlds, and hatch rare Pets! 🐾✨ How to play: 👟 Train to gain +1 Speed 🥚 Get Wins to open new eggs 💥 Use your Speed to unlock new areas 🐶 Collect rare Pets to earn more Wins 💤 You Will generate Speed even while OFFLINE! ♻️ Rebirth to multiply your Speed and become even faster! 👍 Like the game and join the group for a FREE Trial! 🔥Use Code: RELEASE

Last updated by the developer 23 Oct 2026, 03:24 UTC.

0
playing (measured 23 Oct 2026, 12:00 UTC)
5,822
lifetime visits
83%
liked (5 👍 / 1 👎)
6
favourites (1.0 per 1k visits)
21 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 12:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥 ADMIN TREADMILL 🔥
299 R$
Exclusive Food
199 R$
👑 GODLY PACK 👑
149 R$
Auto Wins
99 R$
5x Wins
99 R$
Auto Rebirth
99 R$
👑 VIP PACK 👑
99 R$
2x Wins
49 R$
🔥 OP STARTER PACK 🔥
49 R$
2x Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome50 · 0.00% win
FirstRun · progression39 · 0.00% win
Reborn · progression15 · 0.00% win
Met the Dev · social6 · 0.00% win
100 Runs · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.