FIGURE
A Roblox experience owned by FIGURE | STUDIOS.
HorrorENpsychological horrorsurvivalmystery
Description (written by the developer; not a statement by this register)
You enter an abandoned Victorian mansion looking for answers. But something inside is watching you. Explore the mansion, search for clues, complete objectives, manage your supplies, and find a way out before FIGURE finds you. Every run can be different. Items may change locations, paranormal events can happen without warning, and not everything you see is real. Can you uncover the truth and escape The Mansion? ━━━━━━━━━━━━━━━━━━━━ CURRENT FEATURES: - 1–5 Player Multiplayer - Psychological Horror - Proximity Voice Chat Support - Randomized Item Spawns - Objectives & Puzzles - Sanity System - Stamina System - Limited Resources - Paranormal Events - Dynamic FIGURE AI - Secrets & Lore - Multiple Survival Items - Player Levels & Progression - Private Party System - More Content Coming Soon... ━━━━━━━━━━━━━━━━━━━━ ⚠️ HEADPHONES RECOMMENDED For the best experience, play with high graphics and headphones. 👍 Like & Favorite the game if you enjoy FIGURE! ⭐ Join the community for update
Last updated by the developer 11 Oct 2026, 09:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Oct 2026, 02:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.