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[NEW] Don't Steal Too Much

[NEW] Don't Steal Too Much

A Roblox experience owned by Greediest Gamers.

AdventureENstealthloot collectionheist

Description (written by the developer; not a statement by this register)

💰 Welcome to Don't Steal Too Much! From loose change to entire cars… how greedy can you get? 👀 How to Play: 💎 Steal valuable loot 🚨 Escape security and make it home 💰 Sell your haul or build your collection 💪 Upgrade your gear to steal bigger and better things ✨ Discover rare finds and random rewards! Get caught and lose everything you’re carrying. Know when to run! 🏃💨 🎮 Play on Desktop, Console, Mobile, and Tablet 👍 Enjoying the heist? Like the game and join our community!

Last updated by the developer 26 Sept 2026, 22:14 UTC.

55
playing (measured 28 Sept 2026, 05:50 UTC)
119,085
lifetime visits
46%
liked (69 👍 / 81 👎)
700
favourites (5.9 per 1k visits)
22 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5526315927 Sept 2026, 20:30 — 257 players27 Sept 2026, 20:50 — 263 players27 Sept 2026, 21:50 — 244 players27 Sept 2026, 22:50 — 216 players27 Sept 2026, 23:51 — 196 players28 Sept 2026, 00:50 — 196 players28 Sept 2026, 01:50 — 169 players28 Sept 2026, 02:50 — 172 players28 Sept 2026, 03:50 — 175 players28 Sept 2026, 04:50 — 142 players28 Sept 2026, 05:50 — 55 players27 Sept 2026, 20:3028 Sept 2026, 05:50
11 measurements taken within a single day, net -202. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–294 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Sept 2026, 05:5055-87
28 Sept 2026, 04:50142-33
28 Sept 2026, 03:50175+3
28 Sept 2026, 02:50172+3
28 Sept 2026, 01:50169-27
28 Sept 2026, 00:50196no change
27 Sept 2026, 23:51196-20
27 Sept 2026, 22:50216-28
27 Sept 2026, 21:50244-19
27 Sept 2026, 20:50263+6
27 Sept 2026, 20:30257first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
299 R$
Fast Workshop
199 R$
Extra Benches
149 R$
Starter Pack
49 R$
Custom Bag
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome86,416 · 100.0% win
MILLIONAIRE · progression2,933 · 13.0% win
BILLIONAIRE · progression1,490 · 7.0% win
TRILLIONAIRE · progression807 · 3.8% win
MET THE MAN! · other25 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

45474627 Sept 2026, 20:32 — 47 % liked27 Sept 2026, 20:50 — 47 % liked27 Sept 2026, 21:50 — 46 % liked27 Sept 2026, 22:50 — 45 % liked27 Sept 2026, 23:51 — 45 % liked28 Sept 2026, 00:50 — 45 % liked28 Sept 2026, 01:50 — 45 % liked28 Sept 2026, 02:50 — 45 % liked28 Sept 2026, 03:50 — 45 % liked28 Sept 2026, 04:50 — 46 % liked28 Sept 2026, 05:50 — 46 % liked27 Sept 2026, 20:3228 Sept 2026, 05:50
11 measurements taken within a single day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 05:5046no change
28 Sept 2026, 04:5046+1
28 Sept 2026, 03:5045no change
28 Sept 2026, 02:5045no change
28 Sept 2026, 01:5045no change
28 Sept 2026, 00:5045no change
27 Sept 2026, 23:5145no change
27 Sept 2026, 22:5045-1
27 Sept 2026, 21:5046-1
27 Sept 2026, 20:5047no change
27 Sept 2026, 20:3247first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.