[NEW] Don't Steal Too Much
A Roblox experience owned by Greediest Gamers.
AdventureENstealthloot collectionheist
Description (written by the developer; not a statement by this register)
💰 Welcome to Don't Steal Too Much! From loose change to entire cars… how greedy can you get? 👀 How to Play: 💎 Steal valuable loot 🚨 Escape security and make it home 💰 Sell your haul or build your collection 💪 Upgrade your gear to steal bigger and better things ✨ Discover rare finds and random rewards! Get caught and lose everything you’re carrying. Know when to run! 🏃💨 🎮 Play on Desktop, Console, Mobile, and Tablet 👍 Enjoying the heist? Like the game and join our community!
Last updated by the developer 26 Sept 2026, 22:14 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Sept 2026, 05:50 | 55 | -87 |
| 28 Sept 2026, 04:50 | 142 | -33 |
| 28 Sept 2026, 03:50 | 175 | +3 |
| 28 Sept 2026, 02:50 | 172 | +3 |
| 28 Sept 2026, 01:50 | 169 | -27 |
| 28 Sept 2026, 00:50 | 196 | no change |
| 27 Sept 2026, 23:51 | 196 | -20 |
| 27 Sept 2026, 22:50 | 216 | -28 |
| 27 Sept 2026, 21:50 | 244 | -19 |
| 27 Sept 2026, 20:50 | 263 | +6 |
| 27 Sept 2026, 20:30 | 257 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Sept 2026, 05:50 | 46 | no change |
| 28 Sept 2026, 04:50 | 46 | +1 |
| 28 Sept 2026, 03:50 | 45 | no change |
| 28 Sept 2026, 02:50 | 45 | no change |
| 28 Sept 2026, 01:50 | 45 | no change |
| 28 Sept 2026, 00:50 | 45 | no change |
| 27 Sept 2026, 23:51 | 45 | no change |
| 27 Sept 2026, 22:50 | 45 | -1 |
| 27 Sept 2026, 21:50 | 46 | -1 |
| 27 Sept 2026, 20:50 | 47 | no change |
| 27 Sept 2026, 20:32 | 47 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.