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+1 Clean Haystack for Loot

+1 Clean Haystack for Loot

A Roblox experience owned by very fun haystack game.

SimulatorENidlecleaningrebirth

Description (written by the developer; not a statement by this register)

🪡 Welcome to +1 Clean Haystack for Loot! 1. Train your Strength 💨 2. Vacuum up the Hay 🍃 3. Collect Loot & Sell it! 💵 4. Buy new Vacuums and Upgrades ⬆️ 5. Rebirth and CLEAN THE WHOLE WORLD! 🔄 💤 You earn Strength while you're OFFLINE!

Last updated by the developer 30 Sept 2026, 14:16 UTC.

42
playing (measured 30 Sept 2026, 15:15 UTC)
32,837
lifetime visits
89%
liked (127 👍 / 16 👎)
322
favourites (9.8 per 1k visits)
22 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Sept 2026, 15:1542first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x32 Cash
4,000 R$
x256 Power
2,299 R$
x16 Cash
1,699 R$
x128 Power
1,199 R$
x1000 Training Pad
999 R$
x8 Cash
699 R$
x64 Power
599 R$
x300 Training Pad
499 R$
x4 Cash
299 R$
x32 Power
299 R$
x100 Training Pad
249 R$
x2 Cash
119 R$
x25 Training Pad
99 R$
x10 Training Pad
49 R$
Auto Clicker
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 30 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

89919030 September 2026 — 91 % liked10 October 2026 — 89 % liked30 September 202610 October 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 15:1689-2
30 Sept 2026, 15:1591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.