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[NEW] +1 Smash Zombie Bowling

[NEW] +1 Smash Zombie Bowling

A Roblox experience owned by Hook & Bonk Corp..

SimulatorENzombiebowlingincremental

Description (written by the developer; not a statement by this register)

🎳 Bowl through hordes of zombies and get +1 Head for every one you knock down! 🧟 Roll down the lane, smash zombies, earn Heads 💪 Train on treadmills to get stronger and break through walls 🌍 Unlock new biomes — the farther you go, the more each zombie is worth 🔄 Rebirth to multiply your Heads and go even further 🎁 Free gifts for playing and staying online Press STOP before you crash to keep your Heads — or lose them all! 👍 Like and ⭐ Favorite for more updates!

Last updated by the developer 14 Oct 2026, 13:07 UTC.

44
playing (measured 16 Oct 2026, 14:30 UTC)
219,078
lifetime visits
54%
liked (35 👍 / 30 👎)
11,386
favourites (52.0 per 1k visits)
22 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Oct 2026, 14:3039first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Strength
199 R$
2x Heads
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

545554.516 October 2026 — 55 % liked26 October 2026 — 54 % liked16 October 202626 October 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 14:3154-1
16 Oct 2026, 14:3155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.