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[NEW πŸŽ‰] Dig to China Simulator

[NEW πŸŽ‰] Dig to China Simulator

A Roblox experience owned by ForgeBlock Studio.

Description (written by the developer; not a statement by this register)

🌎 Can you dig all the way to China? Grab your shovel and start digging! ⛏️ Dig deeper, collect rewards, upgrade your gear, and see how far underground you can go. The deeper you get, the more there is to discover! πŸ’° Earn coins and buy better shovels ⛏️ Upgrade your digging power 🌍 Explore deeper underground πŸš€ Keep digging and unlock new areas πŸ† Compete with friends to see who can dig the deepest! How deep can you go before reaching China? Start digging and find out!

Last updated by the developer 4 Oct 2026, 12:12 UTC.

0
playing (measured 7 Oct 2026, 01:15 UTC)
564
lifetime visits
100%
liked (4 πŸ‘ / 0 πŸ‘Ž)
6
favourites (10.6 per 1k visits)
22 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
7 Oct 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2X Coins
299 R$
Lucky Miner
249 R$
Fast Dig
199 R$
Auto Sell
149 R$
2X Backpack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome442 Β· 0.00% win
First Sale Β· other316 Β· 0.00% win
Deep Diver Β· progression147 Β· 0.00% win
Halfway There Β· progression122 Β· 0.00% win
Dug to China! Β· progression14 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.