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[UPD 1] Be a Game Dev! 🖥️

[UPD 1] Be a Game Dev! 🖥️

A Roblox experience owned by Majick Studios.

SimulatorENsimulationtycooncreative

Description (written by the developer; not a statement by this register)

👋 Welcome to Be a Game Dev! 🖥️ How to play: 🎮 Make games and impress the critics 📈 Update your games and earn cash 🧑‍💻 Hire staff to build your dream team 🎬 Make sequels to your biggest hits! 🏆 Beat rival studios to #1 on the Top Charts 🏢 Grow from a tiny office to a game empire! If you're having fun, drop a like 👍 It really helps! ⭐ Favorite the game so you don't miss new updates!

Last updated by the developer 28 Sept 2026, 06:50 UTC.

4
playing (measured 28 Sept 2026, 11:45 UTC)
4,506
lifetime visits
74%
liked (17 👍 / 6 👎)
59
favourites (13.1 per 1k visits)
22 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Sept 2026, 11:454first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Everything Bundle
1,499 R$
2× Players
349 R$
VIP Studio
299 R$
Auto-Collect
249 R$
Auto-Fix
249 R$
Overclock
229 R$
Half Payroll
199 R$
+2 Game Slots
199 R$
Bug Shield
149 R$
Lucky Launch
149 R$
+6 Desks
129 R$
Fast Builds
119 R$
Night Shift
99 R$
Auto-Repair
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Studio · welcome2,332 · 0.00% win
First Release · other1,454 · 0.00% win
First Hire · other487 · 0.00% win
First Hit · other152 · 0.00% win
Full House · other54 · 0.00% win
Met the Owner · social47 · 0.00% win
Sequel Maker · other44 · 0.00% win
Critically Acclaimed · other34 · 0.00% win
Icon Studio · progression27 · 0.00% win
Perfect Score · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737674.528 September 2026 — 76 % liked8 October 2026 — 73 % liked18 October 2026 — 74 % liked7428 September 202618 October 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 11:4674+1
8 Oct 2026, 11:4573-3
28 Sept 2026, 11:4576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.