Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Eat To Get Big

Eat To Get Big

A Roblox experience owned by Gumbricks.

SimulatorENincrementalrebirthfood

Description (written by the developer; not a statement by this register)

🍔 Welcome to Eat To Get Big! 🎉 🥩 Your goal is to get as big and strong as possible by eating 💪 🏆 Collect wins to purchase new foods, trails, auras, and Items! ✨ 🌍 Rebirths are an important part of progression letting you travel to new worlds 🚀 🏪 Each world contains stands offering upgrades or power-ups ⚡ 🧺 Eat at the picnic zone for a faster grind! ⏳ 🎮 Thanks For Playing! ❤️

Last updated by the developer 30 Sept 2026, 19:07 UTC.

0
playing (measured 1 Oct 2026, 01:15 UTC)
5,119
lifetime visits
65%
liked (11 👍 / 6 👎)
2,160
favourites (422.0 per 1k visits)
22 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Oct 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Zone
500 R$
Super Admin Zone
250 R$
Admin Zone (OP)
125 R$
Singularity Orb (5x Best Food Item)
99 R$
Time Orb (2x Best Food Item)
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete World 2 · progression30 · 2.1% win
Complete World 1 · progression24 · 1.4% win
Complete World 3 · progression15 · 0.70% win
Complete World 4 · progression8 · 0.00% win
Complete World 5 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6510082.51 October 2026 — 100 % liked11 October 2026 — 69 % liked21 October 2026 — 65 % liked1 October 202621 October 2026
3 measurements spanning 20 days, net -35. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–105 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 01:1765-4
11 Oct 2026, 01:1769-31
1 Oct 2026, 01:16100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.