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LOOPERS

LOOPERS

A Roblox experience owned by Be Kind Rewind.

Description (written by the developer; not a statement by this register)

⚡ **BLINK. STEAL. LOOP. ROLL.** ⚡ Grab glowing Orbs 🔮, display them in your base 🏠, and rake in Energy — even while you're offline! 💨 **BLINK** across the sky islands 💰 **STEAL** Orbs from other players' bases 🔁 **LOOP** back in time to escape 💣 **BOMB** thieves to make them drop their Orbs 🎲 **ROLL** for collectible aura sets, from Common all the way to SECRET 👀 🌌 Can you pull **Big Bang**… at 1 in 50,000,000,000? 🌀 Rift Surges drop rare Orbs — be there when the sky splits!

Last updated by the developer 15 Oct 2026, 02:34 UTC.

0
playing (measured 23 Oct 2026, 00:01 UTC)
505
lifetime visits
33%
liked (3 👍 / 6 👎)
16
favourites (31.7 per 1k visits)
23 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Slots
399 R$
2× Energy
299 R$
VIP
249 R$
Quick Roll
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Looper! · welcome405 · 0.00% win
First Blink · other319 · 0.00% win
First Rewind · progression104 · 0.00% win
First Steal · other28 · 0.00% win
First Rare · collection18 · 0.00% win
Last Looper Standing · progression7 · 0.00% win
Squad Goals · social4 · 0.00% win
On Fire · progression0 · 0.00% win
Under the Black Sun · progression0 · 0.00% win
Boo! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.