Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hide n Steal A Bagpack

Hide n Steal A Bagpack

A Roblox experience owned by Versa Games.

AdventureENstealthschoolheist

Description (written by the developer; not a statement by this register)

Welcome to Hide n' Steal: School Heist! Sneak through the school, steal backpacks and valuable items, and DON'T GET CAUGHT! 👀 🏫 Explore the school 🎒 Steal backpacks and other items 🫣 Hide behind lockers 👨‍🏫 Escape Hall Monitors and Teachers 😡 Watch out for The Principal 💰 Sell your loot and earn cash Can you steal everything and escape the school without getting caught? 👍 Like + Favorite for more updates!

Last updated by the developer 26 Sept 2026, 19:31 UTC.

0
playing (measured 26 Sept 2026, 20:30 UTC)
2,930
lifetime visits
50%
liked (10 👍 / 10 👎)
148
favourites (50.5 per 1k visits)
23 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Grades
199 R$
Starry Night (Tier 5)
150 R$
Fast Unzip
129 R$
Starry Night (Tier 4)
75 R$
Starry Night (Tier 3)
30 R$
Pile of Grades
25 R$
Starry Night (Tier 2)
10 R$
Starry Night (Tier 1)
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

44504727 September 2026 — 44 % liked7 October 2026 — 50 % liked27 September 20267 October 2026
2 measurements spanning 10 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 16:4750+6
27 Sept 2026, 16:4644first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.