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[🌳 UPGRADE TREE] Pack a Brainrot

[🌳 UPGRADE TREE] Pack a Brainrot

A Roblox experience owned by AT Labs.

TycoonENcard collectionidle mechanicsbrainrot meme

Description (written by the developer; not a statement by this register)

πŸ” NEW: Rebirth from anywhere + see what every upgrade gives! πŸ’€ Your cards EARN COINZ even while you're OFFLINE! Open packs, pull brainrots and build the richest card shop on the island! πŸ“¦ Collect 85+ brainrot cards, from Common to Godly πŸͺ Display your best cards to earn coinz every second ⬆️ Level up cards, fuse Holo and Rainbow cards, rebirth for huge boosts 🀝 Trade, show off your Showcase, and play with friends for a Friend Boost πŸ‘‘ GODLY EVENT: Tung Tung Tung Sahur is 1 in 100,000. Will you pull him? 🎟️ Join the AT Labs group for +5% coinz! πŸ‘ Like and favorite for more updates!

Last updated by the developer 9 Oct 2026, 21:35 UTC.

0
playing (measured 22 Oct 2026, 03:15 UTC)
2,250
lifetime visits
67%
liked (6 πŸ‘ / 3 πŸ‘Ž)
18
favourites (8.0 per 1k visits)
23 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Ultimate
1,299 R$
Super Luck
399 R$
Triple Open
299 R$
Auto Open
299 R$
2x Coinz
249 R$
Lucky Packs
249 R$
Gold Stands
199 R$
VIP
199 R$
Auto Shop
199 R$
Speedy Staff
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Pack! Β· collection1,010 Β· 0.00% win
Rebirth! Β· progression44 Β· 0.00% win
Mythic Pull! Β· collection9 Β· 0.00% win
GODLY! Β· collection0 Β· 0.00% win
Black Label! Β· collection0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.