[🎃] Stop The Clock!
A Roblox experience owned by QuickBell Studios.
MinigamesENHalloween EventReaction TimeIdle/Clicker Mechanics
Description (written by the developer; not a statement by this register)
🎃 HALLOWEEN IS HERE! [LIMITED TIME HALLOWEEN EVENT] • Halloween event and mutations are out! 🔔 Enable notifications for updates and special events! 👥 Invite friends! Get +10% luck per friend in your server, up to +50%. The bonus lasts while they're here. ➕ Active Roblox Plus members get +20% luck! Both bonuses stack with other luck boosts. 🎮 GAMEMODES: Classic • Blind Timer • Best of Three Stop the Timer! ⏰ Stop the timer as close to the target as possible! Challenge other players and test your precision. 🏆 Win Squishies to earn money and unlock better chairs and tables! Collect mutations for better money multipliers, and watch for limited mutations during special events every 10 minutes! Tags: #Timer #Timing #StopTheClock #Reaction #Precision #Skill #Competitive #1v1 #Multiplayer #PvP #Squishy #Squishies #Plushie #Collecting #Mutations #Pets #Satisfying #Fidget #Casual #Butter #Relaxing #Dumpling Join our Community Server for updates & codes! Links on this game’s page.
Last updated by the developer 7 Oct 2026, 18:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 9 Oct 2026, 10:00 | 6 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.