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Idle Streamer Game

Idle Streamer Game

A Roblox experience owned by Unlimited Viewers.

TycoonENstreaming simulationidle mechanicssocial competition

Description (written by the developer; not a statement by this register)

Start with a basic setup and become a streaming superstar in this 2D idle streamer game. Grow your audience, upgrade your studio, and turn your channel into an empire. Earn money while you’re offline, team up with creators, and compete with rival streamers! 💰 Complete jobs, land sponsorships, and run ads to earn cash 🖥️ Upgrade your streaming setup and grow your channel 💬 Watch your chat come alive as your viewers climb 🎁 Receive gifted subs and earn money from your community ⚔️ Raid rival streams to steal viewers—and protect your own 🤝 Collaborate with creators and build your team 🔥 Challenge friends or AI streamers in live gift battles 📦 Collect useful items and trade with other players 🏆 Claim daily rewards, complete career goals, and rise to fame

Last updated by the developer 25 Sept 2026, 00:06 UTC.

4
playing (measured 27 Sept 2026, 01:45 UTC)
3,964
lifetime visits
60%
liked (12 👍 / 8 👎)
94
favourites (23.7 per 1k visits)
23 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 01:452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Channel Income
550 R$
Offline Studio
480 R$
Premium Partnerships
450 R$
2x Live Income
350 R$
VIP Creator
275 R$
Faster Focus
250 R$
Extra Focus
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Idle Streamer Game! · welcome4,972 · 100.0% win
Tutorial Complete · welcome3,557 · 100.0% win
1000 Viewers! · other77 · 0.00% win
First Battle Won · progression54 · 0.00% win
Creator Level 50 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

60646227 September 2026 — 64 % liked7 October 2026 — 60 % liked27 September 20267 October 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 07:4760-4
27 Sept 2026, 07:4664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.